Goblin Stinker
GOBLIN STINKER¶
GOBLIN STINKER | Level 1 Controller |
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Goblin, Humanoid | EV 9 |
Stamina: 15 | Speed: 5 (climb) |
Size: 1S / Stability 0 | Free Strike: 2 |
Might −2 | Agility +1 | Reason +0 | Intuition +0 | Presence +1 |
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Toxic Winds (Action) ◆ 2d10 + 1 ◆ Signature
Keywords: Area, Magic, Ranged Distance: 3 cube within 10 Target: Each enemy
- ✦ ≤11: 1 poison damage; slide 1
- ★ 12–16: 2 poison damage; slide 2
- ✸ 17+: 3 poison damage; slide 3
- 1 VP: Increase the slide for one target by 2 squares.
Swamp Gas (Maneuver)
Keywords: Area, Magic, Ranged Distance: 3 cube within 10 Target: Special
Effect: The area is filled with a green haze until the start of the stinker’s next turn or until the stinker is reduced to Stamina 0. The area is difficult terrain for non-goblin creatures, and each such creature who moves within the area takes 2 poison damage for each square moved. The haze can’t be dispersed by wind.
Crafty
The stinker doesn’t provoke opportunity attacks by moving.