Goblin Villain Power¶
At the start of any goblin's turn, you can spend VP to activate one of the following features.
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Goblin Mode (3 VP): Each goblin in the encounter gains a +2 bonus to speed until the end of the round.
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Tiny Stabs (5 VP): Each enemy in the encounter takes 1 damage for each goblin who is adjacent to them.
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Swamp Stink (7 VP): The encounter map becomes covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map become difficult terrain for non-goblins, and each non-goblin on the map must make a Might resistance roll.
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✦ ≤11: 5 poison; weakened until mist disappears
- ★ 12–16: Weakened until mist disappears
- ✸ 17+: No effect