Human Bandit Chief
HUMAN BANDIT CHIEF¶
[[Human|HUMAN]] BANDIT CHIEF | Level 3 Boss |
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Human, Humanoid | EV 54 |
Stamina: 120 | Immunity: Magic 2, Psionic 2 |
Speed: 5 | Size: 1M / Stability 2 |
Free Strike: 5 |
Might +2 | Agility +2 | Reason +2 | Intuition +2 | Presence +2 |
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Whip & Magic Longsword (Action) ◆ 2d10 + 2 ◆ Signature
Keywords: Attack, Magic, Melee, Weapon Distance: Reach 1 Target: Two enemies or objects
- ✦ ≤11: 5 damage; pull 1
- ★ 12–16: 9 damage; pull 2
- ✸ 17+: 12 damage; pull 3
Effect: A target who is adjacent to the bandit chief after the attack is resolved takes 9 corruption damage.
- 2 VP: This ability targets three enemies or objects.
Kneel, Peasant! (Maneuver)
Keywords: Attack, Melee, Weapon Distance: Reach 1 Target: One enemy or object
- ✦ ≤11: Push 1
- ★ 12–16: Push 2; prone
- ✸ 17+: Push 3; prone
- 2 VP: This ability targets each enemy adjacent to the bandit chief.
Bloodstones (Triggered Action)
Keywords: Magic Distance: Self Target: Self Trigger: The bandit chief makes a power roll for an attack.
Effect: The bandit chief takes 4 corruption damage and increases the result of the power roll by one tier.
End Effect
At the end of their turn, the bandit chief can take 5 damage to end one EoE effect affecting them. This damage can’t be reduced in any way.
Shoot! (Villain Action 1)
Keywords: Area Distance: 10 burst Target: Each ally
Effect: Each target can make a ranged free strike.
Form Up! (Villain Action 2)
Keywords: Area Distance: 10 burst Target: Each ally
Effect: Each target shifts up to their speed. Until the end of the encounter, any enemy takes a bane on attacks against the bandit chief or any of the bandit chief’s allies if they are adjacent to that target.
Lead From the Front (Villain Action 3)
Keywords: Attack, Weapon Distance: Self Target: Self
Effect: The bandit chief shifts twice their speed. During or after this movement, they can attack up to four targets with Whip & Magic Longsword. Any ally of the bandit chief adjacent to a target can make a free strike against that target.