Human Bandit Chief
HUMAN BANDIT CHIEF¶
[[Human|HUMAN]] BANDIT CHIEF | Level 3 Boss |
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Human, Humanoid | EV 54 |
Stamina: 120 | Weakness: |
Speed: 5 | Size: 1M / Stability 2 |
Free Strike: 5 |
Might +2 | Agility +2 | Reason +2 | Intuition +2 | Presence +2 |
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Whip & Magic Longsword (Signature)
Keywords: Attack, Magic, Melee, Weapon | Type: Action |
Distance: Reach 1 | Target: Two enemies or objects |
2d10 + 2
- ✦ ≤11: 5 damage; pull 1
- ★ 12–16: 9 damage; pull 2
- ✸ 17+: 12 damage; pull 3
Effect: A target who is adjacent to the bandit chief after the attack is resolved takes 9 corruption damage.
Kneel, Peasant!
Keywords: Attack, Melee, Weapon | Type: Maneuver |
Distance: Reach 1 | Target: One enemy or object |
Bloodstones
Keywords: Magic | Type: Triggered Action |
Distance: Self | Target: Self |
Trigger: The bandit chief makes a power roll for an attack.
Effect: The bandit chief takes 4 corruption damage and increases the result of the power roll by one tier.
Shoot!
Keywords: Area | Type: Villain Action 1 |
Distance: 10 burst | Target: Each ally |
Effect: Each target can make a ranged free strike.
Form Up!
Keywords: Area | Type: Villain Action 2 |
Distance: 10 burst | Target: Each ally |
Effect: Each target shifts up to their speed. Until the end of the encounter, any enemy takes a bane on attacks against the bandit chief or any of the bandit chief’s allies if they are adjacent to that target.
Lead From the Front
Keywords: Attack, Weapon | Type: Villain Action 3 |
Distance: Self | Target: Self |
Effect: The bandit chief shifts twice their speed. During or after this movement, they can attack up to four targets with Whip & Magic Longsword. Any ally of the bandit chief adjacent to a target can make a free strike against that target.
End Effect
At the end of their turn, the bandit chief can take 5 damage to end one EoE effect affecting them. This damage can’t be reduced in any way.