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Human Bandit Chief

HUMAN BANDIT CHIEF

[[Human|HUMAN]] BANDIT CHIEF Level 3 Boss
Human, Humanoid EV 54
Stamina: 120 Weakness:
Speed: 5 Size: 1M / Stability 2
Free Strike: 5
Might +2 Agility +2 Reason +2 Intuition +2 Presence +2

Whip & Magic Longsword (Signature)

Keywords: Attack, Magic, Melee, Weapon Type: Action
Distance: Reach 1 Target: Two enemies or objects

2d10 + 2

  • ✦ ≤11: 5 damage; pull 1
  • ★ 12–16: 9 damage; pull 2
  • ✸ 17+: 12 damage; pull 3

Effect: A target who is adjacent to the bandit chief after the attack is resolved takes 9 corruption damage.

Kneel, Peasant!

Keywords: Attack, Melee, Weapon Type: Maneuver
Distance: Reach 1 Target: One enemy or object

Bloodstones

Keywords: Magic Type: Triggered Action
Distance: Self Target: Self

Trigger: The bandit chief makes a power roll for an attack.

Effect: The bandit chief takes 4 corruption damage and increases the result of the power roll by one tier.

Shoot!

Keywords: Area Type: Villain Action 1
Distance: 10 burst Target: Each ally

Effect: Each target can make a ranged free strike.

Form Up!

Keywords: Area Type: Villain Action 2
Distance: 10 burst Target: Each ally

Effect: Each target shifts up to their speed. Until the end of the encounter, any enemy takes a bane on attacks against the bandit chief or any of the bandit chief’s allies if they are adjacent to that target.

Lead From the Front

Keywords: Attack, Weapon Type: Villain Action 3
Distance: Self Target: Self

Effect: The bandit chief shifts twice their speed. During or after this movement, they can attack up to four targets with Whip & Magic Longsword. Any ally of the bandit chief adjacent to a target can make a free strike against that target.

End Effect

At the end of their turn, the bandit chief can take 5 damage to end one EoE effect affecting them. This damage can’t be reduced in any way.