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Human Villain Power

At the start of any human's turn, you can spend VP to activate one of the following features:

  • Alchemical Device (3 VP): A non-minion human acting this turn can use a maneuver to throw an alchemical device.

Alchemical Device (Maneuver) ◆ INU RR Keywords: Area, Magic, Ranged, Resistance Distance: 3 cube within 10 Target: Each creature in the cube

  • ✸ ≤11: 5 corruption damage; restrained (EoT)
  • ★ 12–16: 3 corruption damage; slowed (EoT)
  • ✦ 17+: 1 corruption damage

  • Exploit Opening (5 VP): Each human making an attack this turn has an edge on ability rolls, or a double edge on abilities that target enemies affected by a condition.

  • Staying Power (7 VP): Each non-minion human in the encounter regains Stamina equal to 5 times their level.