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Radenwight Maestro

RADENWIGHT MAESTRO

RADENWIGHT MAESTRO Level 1 Boss
Humanoid, Radenwight EV 38
Stamina: 80 Weakness:
Speed: 5 (climb) Size: 1S / Stability 1
Free Strike: 5
Might -2 Agility +2 Reason 0 Intuition 0 Presence +2

Cacophony (Signature)

Keywords: Area, Magic Type: Action
Distance: 5 burst Target: Each enemy

2d10 + 2

  • ✦ ≤11: 3 sonic damage; slide 1; the maestro can shift 1 square
  • ★ 12–16: 5 sonic damage; slide 3; the maestro can shift 3 squares
  • ✸ 17+: 7 sonic damage; slide 5; the maestro can shift 5 squares

Effect: Each of the maestro's allies can use Ready Rodent as a free triggered action once before the end of the round.

Tempo Change (PRS RR)

Keywords: Magic, Ranged, Resistance Type: Maneuver
Distance: Ranged 10 Target: Two enemies

Ranged Ready Rodent

Keywords: Magic, Ranged Type: Triggered Action
Distance: Ranged 10 Target: One creature

Trigger: An ally deals damage to the target.

Effect: The maestro makes a free strike against the target.

Overture

Keywords: Area Type: Villain Action 1
Distance: 10 burst Target: Each ally

Effect: Each target shifts up to their speed or takes the Defend action.

Solo Act

Keywords: Ranged Type: Villain Action 2
Distance: Ranged 15 Target: One creature

Effect: Until the end of their next turn, the target's stamina can't be reduced below 1, their speed is doubled, and their next power roll is automatically a tier 3 result.

Rondo of Rat

Keywords: Area Type: Villain Action 3
Distance: 10 burst Target: Each dead ally

Effect: Each target stands, makes a free strike, then collapses again. Allies of the targets can use Ready Rodent as a free triggered action once in conjunction with these free strikes.

End Effect

At the end of their turn, the maestro can take 5 damage to end one EoE effect affecting them. This damage can't be reduced in any way.