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Time Raider Armiger

TIME RAIDER ARMIGER

[[Time Raider|TIME RAIDER]] ARMIGER Level 3 Defender
Humanoid, Time Raider EV 21
Stamina: 60 Weakness:
Speed: 5 Size: 1M / Stability 0
Free Strike: 5
Might 0 Agility +2 Reason +2 Intuition Presence 0

Serrated Saber (Signature)

Keywords: Attack, Melee, Psionic, Weapon Type: Action
Distance: Reach 1 Target: One creature or object

2d10 + 2

  • ✦ ≤11: 5 damage
  • ★ 12–16: 8 damage; weakened (EoT)
  • ✸ 17+: 11 damage; weakened (REA ends)

Effect: The target takes a bane on the next attack they make before the start of the armiger’s next turn.

Shared Sickness (REA RR)

Keywords: Psionic, Ranged, Resistance Type: Triggered Action
Distance: Ranged 20 Target: Triggering creature

*Trigger* A creature deals damage to any ally of the armiger to whom the armiger has line of effect.

Foresight

The armiger doesn’t take a bane on attacks against concealed creatures.

Kuran’zoi Heraldry

While any time raider starts their turn with line of effect to the armiger, that time raider can end one condition affecting them.