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Time Raider Armiger

TIME RAIDER ARMIGER

[[Time [[Raider]]|TIME RAIDER]] ARMIGER Level 3 Defender
Humanoid, Time Raider EV 21
Stamina: 60 Immunity: Psychic 5
Speed: 5 Size: 1M / Stability 0
Free Strike: 5
Might: +0 Agility: +2 Reason: +2 Presence: +0 Serrated Saber (Action) ◆ 2d10 + 2 ◆ Signature
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Keywords: Psionic, Ranged, Resistance Type:
Distance: Ranged 20 Target: Triggering creature
  • ✦ ≤11: 5 damage
  • ★ 12–16: 8 damage; weakened (EoT)
  • ✸ 17+: 11 damage; weakened (REA ends)

Effect: The target takes a bane on the next attack they make before the start of the armiger’s next turn.

Shared Sickness (Triggered Action) ◆ REA RR

Trigger: A creature deals damage to any ally of the armiger to whom the armiger has line of effect.

  • ✸ ≤11: 11 poison damage
  • ★ 12–16: 8 poison damage
  • ✦ 17+: 5 poison damage

Foresight

The armiger doesn’t take a bane on attacks against concealed creatures.

Kuran’zoi Heraldry

While any time raider starts their turn with line of effect to the armiger, that time raider can end one condition affecting them.