Time Raider Mind Punk
TIME RAIDER MIND PUNK¶
[[Time [[Raider]]|TIME RAIDER]] MIND PUNK | Level 3 Hexer |
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Humanoid, Time Raider | EV 17 |
Stamina: 40 | Immunity: Psychic 4 |
Speed: 5 | Size: 2 / Stability 2 |
Free Strike: 5 |
Might: +2 | Agility: +0 | Reason: +2 | Intuition: +2 | Presence: +1 |
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Repelling Psihander (Action) ◆ 2d10 + 2 ◆ Signature
Keywords: Area, Psionic, Resistance | Type: |
Distance: 2 Burst | Target: All enemies |
- ✦ ≤11: 4 damage
- ★ 12–16: 6 damage
- ✸ 17+: 9 damage; dazed (EoT)
Effect: A target who ends their next turn adjacent to the other target falls prone.
Mindpunk (Action) ◆ REA RR
- ✸ ≤11: 7 psychic damage; push 2; prone and can’t stand (EoT)
- ★ 12–16: 5 psychic damage; push 1
- ✦ 17+: 2 psychic damage
3 VP: The size of the burst increases by 1.
Foresight
The mind punk doesn’t take a bane on attacks against concealed creatures.