Skip to content

Time Raider Tyrannis

TIME RAIDER TYRANNIS

[[Time Raider|TIME RAIDER]] TYRANNIS Level 3 Boss
Humanoid, Time Raider EV 54
Stamina: 120 Weakness:
Speed: 10 ([[Fly|fly]], [[Teleport|teleport]]) Size: 2 / Stability 0
Free Strike: 5
Might 0 Agility +3 Reason +3 Intuition +1 Presence 0

Gatling Blaster (Signature)

Keywords: Attack, Melee, Ranged, Psionic, Weapon Type: Action
Distance: Reach 2 or Ranged 10 Target: Three creatures or objects

2d10 + 3

  • ✦ ≤11: 5 corruption damage
  • ★ 12–16: 9 corruption damage
  • ✸ 17+: 12 corruption damage

Effect: Each target’s speed is reduced by 2 (EoT).

Air Raid! (3 VP)

Keywords: Psionic, Ranged Type: Maneuver
Distance: Ranged 10 Target: Three [[Time Raider|time raiders]]

Effect: Each target is psionically lifted into the air and can fly up to their speed. If a target doesn’t land in an unoccupied space, they fall.

Precog Reflexes

Keywords: Psionic, Ranged Type: Triggered Action
Distance: Ranged 10 Target: One creature

*Trigger* The target attacks the tyrannis.

Effect: The power roll for the attack takes a bane and the tyrannis makes a free strike against the target.

We Will Won!

Keywords: Psionic, Ranged Type: Villain Action 1
Distance: Ranged 10 Target: Three allies

Effect: Each target gains 15 temporary Stamina and has their speed doubled until the end of their turn.

Stick To The Plan!

Keywords: Area Type: Villain Action 2
Distance: 10 burst Target: Each ally

Effect: Each target can end one effect or condition affecting them or can move up to their speed.

Armageddon

Keywords: Area Type: Villain Action 3
Distance: 5 burst Target: Special

Effect: The tyrannis fires a sensor mine into each unoccupied square in the burst and a gravity well into one of their own squares. Whenever an enemy moves into a square with a sensor mine, the mine explodes, dealing 3 damage to the enemy.

End Effect

At the end of their turn, the tyrannis can take 5 damage to end one EoE effect affecting them. This damage can’t be reduced in any way.

Foresight

The tyrannis doesn’t take a bane on attacks against concealed creatures.