Hit And Run¶
Keeping in constant motion helps you slip out of reach after a brutal assault.
Keywords: Attack, Melee, Weapon | Type: Action |
Distance: Reach 1 | Target: 1 creature or object |
Power Roll + Might:
- 11 or lower: 3 damage
- 12–16: 8 damage
- 17+: 12 damage; slowed (EoT)
Effect: You can shift 1 square after the attack is resolved.