Skip to content

Tactical Doctrine

Warfare is as old as civilization—and perhaps even older. As battle became ever more developed and complex, military leaders invented doctrine, outlining how combatants should be structured, used, and deployed. Doctrine can be learned at war colleges passing on ancient martial traditions, or directly through blood and sweat on the battlefield.

You have developed a mastery of tactics of historical significance, letting you choose one of the following doctrines:

  • Vanguard (Shock and Awe): You have learned the tactics and stratagems of the heroes of ancient history, letting you lead from the front lines of battle and seek victory through sheer force of will and personality. You gain a skill from the interpersonal skill group.
  • Mastermind (Grand Strategy): You have an encyclopedic knowledge of warfare, viewing the battlefield as a game board, and seeking victory by thinking multiple steps ahead of your opponents. You gain a skill from the lore skill group.
  • Insurgent (Asymmetric Warfare): Doing your duty, playing fair, and dying honorably in battle is your opponent's job. By contrast, you'll do whatever it takes to keep your allies alive. You gain a skill from the intrigue skill group.

Your choice of doctrine determines many of the features you'll gain from this class.