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Ward Weaver

The Ward Weaver kit allows you to protect yourself in combat with telekinetic techniques that also boost your damage. This kit creates a supernatural hero who can more effectively ward themself and their allies. While you use this kit, you occasionally take on the mannerisms of your allies without realizing it.

Equipment

You wield an implement of stone such as a wand or pendant.

Kit Bonuses

  • Stamina Bonus: +6
  • Stability Bonus: +1
  • Magic Distance: +5

Signature Ability: Energy Siphon

Absorbing psychic energy from another creature lets you shield yourself within it.

Keywords: Attack, Magic, Ranged Type: Action
Distance: Ranged 10 Target: 1 creature

Power Roll + Intuition:

  • 11 or lower: 2 psychic damage; you gain damage immunity 1 until the end of your next turn
  • 12–16: 6 psychic damage; you gain damage immunity 3 until the end of your next turn
  • 17+: 9 psychic damage; you gain damage immunity 5 until the end of your next turn

Kit Ward: Repulsive Ward

You have an invisible ward of magical force that extends 2 squares from you in all directions. When you or an ally within the area of your ward take damage from another creature's melee ability, you can push that creature a number of squares equal to your highest characteristic score.