Intrigue Skills¶
Skills from the intrigue skill group are used in tasks centered around investigation, thievery, and spycraft.
Rewards for tests made with skills from this group typically include helping another creature engaging in the same task succeed without needing to also make a test, automatically succeeding on a follow-up test while engaged in the same task, discovering helpful information in addition to what you set out to learn, and performing an extra bit of clandestine activity in addition to what you set out to do.
Failure consequences for tests made with intrigue skills include getting caught in the act or failing to notice a detail that places you in danger, such as triggering a trap or walking into an ambush.
Intrigue Skills Table¶
Skill | Use |
---|---|
Alertness | Intuitively sense the details of your surroundings |
Conceal Object | Hide an object on your person or in your environment |
Disguise | Change your appearance to look like a different person |
Eavesdrop | Actively listen to something that is hard to hear, such as a whispered conversation through a door |
Escape Artist | Escape from bonds such as rope or manacles |
Hide | Conceal yourself from others' observation |
Pick Lock | Open a lock without using the key |
Pick Pocket | Steal an item that another person wears or carries without them noticing |
Sabotage | Disable a mechanical device such as a trap |
Search | Actively search an environment for important details and items |
Sneak | Move silently |
Track | Follow a trail that another creature has left behind |