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Hag Malice (Malice Features)

At the start of a hag's turn, you can spend Malice to activate one of the following features.

❇️ Casting Curses and Bodies (3 Malice)

The hag utters terrible words that push each enemy within 2 squares of them up to 3 squares.

🔳 Hag Wyrd (5 Malice)

Area, Magic Main action
📏 10 x 1 line within 1 🎯 Each enemy in the area

Power Roll + 3:

  • ≤11: 5 fire damage; R < 1 frightened (save ends)
  • 12-16: 8 fire damage; R < 2 frightened (save ends)
  • 17+: 11 fire damage; R < 3 frightened (save ends)

Effect: After making the power roll, the hag can choose to replace the damage type and condition with lightning damage and dazed, or cold damage and slowed.

☠️ Solo Action (5 Malice)

The hag takes an additional main action on their turn. They can use this feature even if they are dazed.

🌀 House Call (10 Malice)

The hag's hut springs to life. It enters the encounter map within 10 squares of the hag if it isn't already there and takes its turn. The hut is size 4, has 75 Stamina and damage immunity 3, and has speed 8 from its powerful set of animal legs. This feature can't be used if the hut is reduced to 0 Stamina. In addition to its move action, the house can take only the following main action.

🔳 Kick (Signature Ability)

Area, Ranged, Weapon Main action
📏 2 cube within 2 🎯 Each enemy in the area

Power Roll + 3:

  • ≤11: 6 damage; push 3; M < 1 prone
  • 12-16: 10 damage; push 4; M < 2 prone
  • 17+: 13 damage; push 5; M < 3 prone