Medusa Malice (Malice Features)¶
At the start of a medusa's turn, you can spend Malice to activate one of the following features.
🏹 Weakening Glare (4 Malice)
- Magic, Ranged, Strike Main action 📏 Ranged 10 🎯 One creature Power Roll + 4:
- ≤11: 6 damage; weakened (EoT)
- 12-16: 10 damage; weakened (EoT)
- 17+: 12 damage; weakened (save ends)
☠️ Solo Action (5 Malice)
The medusa takes an additional main action on their turn. They can use this feature even if they are dazed.
🏹 Ssstop and Lisssten (5 Malice)
Magic, Ranged Main action 📏 Ranged 10 🎯 Three creatures Power Roll + 4:
- ≤11: I < 2 the target is charmed
- 12-16: I < 3 the target is charmed
- 17+: I < 4 the target is charmed
Effect: At a time of the medusa's choosing, a charmed creature moves up to their speed and makes a free strike against an enemy of the medusa's choice as a free triggered action. The creature is then no longer charmed.
🔳 Shatter Victims (7 Malice)
The medusa causes three stone statues within 10 squares of them to each shatter in a 2-cube explosion. Each enemy in one of those areas makes a Might test. An enemy restrained or slowed by the medusa's Petrify ability has a double bane on the test.
- ≤11: 12 damage; vertical push 3; bleeding (save ends)
- 12-16: 10 damage; vertical push 3
- 17+: 6 damage