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Medusa Malice (Malice Features)

At the start of a medusa's turn, you can spend Malice to activate one of the following features.

🏹 Weakening Glare (4 Malice)

- Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 One creature

Power Roll + 4:

  • ≤11: 6 damage; weakened (EoT)
  • 12-16: 10 damage; weakened (EoT)
  • 17+: 12 damage; weakened (save ends)

☠️ Solo Action (5 Malice)

The medusa takes an additional main action on their turn. They can use this feature even if they are dazed.

🏹 Ssstop and Lisssten (5 Malice)

Magic, Ranged Main action
📏 Ranged 10 🎯 Three creatures

Power Roll + 4:

  • ≤11: I < 2 the target is charmed
  • 12-16: I < 3 the target is charmed
  • 17+: I < 4 the target is charmed

Effect: At a time of the medusa's choosing, a charmed creature moves up to their speed and makes a free strike against an enemy of the medusa's choice as a free triggered action. The creature is then no longer charmed.

🔳 Shatter Victims (7 Malice)

The medusa causes three stone statues within 10 squares of them to each shatter in a 2-cube explosion. Each enemy in one of those areas makes a Might test. An enemy restrained or slowed by the medusa's Petrify ability has a double bane on the test.

  • ≤11: 12 damage; vertical push 3; bleeding (save ends)
  • 12-16: 10 damage; vertical push 3
  • 17+: 6 damage