Rival Tactician¶
| Humanoid, Rival | - | Level 10 | Elite Artillery | EV 48 |
|---|---|---|---|---|
| 1M Size |
5 Speed |
220 Stamina |
2 Stability |
10 Free Strike |
| - Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
| +5 Might |
+2 Agility |
+4 Reason |
0 Intuition |
+3 Presence |
🏹 Forward Assault (Signature Ability)
Ranged, Strike, Weapon Main action 📏 Ranged 10 🎯 Two creatures or objects Power Roll + 5:
- ≤11: 15 damage
- 12-16: 21 damage; A < 4 prone and can't stand (EoT)
- 17+: 25 damage; prone; A < 5 can't stand (EoT)
5 Malice: Two allies within distance move up to their speed and can use a signature ability that has a double edge.
🔳 Guardian From Afar (3 Malice)
Area, Ranged, Weapon Main action 📏 3 cube within 10 🎯 One creature in the area Power Roll + 5:
- ≤11: 10 damage; M < 3 weakened (save ends)
- 12-16: 16 damage; M < 4 weakened (save ends)
- 17+: 20 damage; M < 5 weakened (save ends)
Effect: Each ally in the area regains 10 Stamina.
❗️ Battlefield Control
Ranged Triggered action 📏 Ranged 10 🎯 The triggering enemy Trigger: An enemy within distance willingly moves.
Effect: At any point during the movement, the tactician and one ally within distance can use a signature ability against the target.
⭐️ Rivalry
At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.