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Rival Tactician
Humanoid, Rival - Level 10 Elite Artillery EV 48
1M
Size
5
Speed
220
Stamina
2
Stability
10
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+5
Might
+2
Agility
+4
Reason
0
Intuition
+3
Presence

🏹 Forward Assault (Signature Ability)

Ranged, Strike, Weapon Main action
📏 Ranged 10 🎯 Two creatures or objects

Power Roll + 5:

  • ≤11: 15 damage
  • 12-16: 21 damage; A < 4 prone and can't stand (EoT)
  • 17+: 25 damage; prone; A < 5 can't stand (EoT)

5 Malice: Two allies within distance move up to their speed and can use a signature ability that has a double edge.

🔳 Guardian From Afar (3 Malice)

Area, Ranged, Weapon Main action
📏 3 cube within 10 🎯 One creature in the area

Power Roll + 5:

  • ≤11: 10 damage; M < 3 weakened (save ends)
  • 12-16: 16 damage; M < 4 weakened (save ends)
  • 17+: 20 damage; M < 5 weakened (save ends)

Effect: Each ally in the area regains 10 Stamina.

❗️ Battlefield Control

Ranged Triggered action
📏 Ranged 10 🎯 The triggering enemy

Trigger: An enemy within distance willingly moves.

Effect: At any point during the movement, the tactician and one ally within distance can use a signature ability against the target.

⭐️ Rivalry

At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.