9th-Level Features¶
As a 9th-level talent, you gain the following features.
Fortress of Perfect Thought¶
Your mind is an impenetrable palace that shields you from danger. You gain the following effects:
- You can breathe even when there is no breathable air.
- You have psychic immunity 10.
- Creatures can't read your thoughts unless you allow them to.
- Your Reason and Intuition are treated as 2 higher for the purpose of resisting the potency of abilities.
- You can't be made taunted or frightened.
9th-Level Tradition Ability¶
Your talent tradition grants your choice of one of two heroic abilities.
9th-Level Chronopathy Abilities¶
Choose one of the following abilities.
Acceleration Field (11 Clarity)¶
You forcibly stuff more moments into a critical point in time, knowing full well you might need to steal some of your own.
| Chronopathy, Psionic, Ranged | Main action |
|---|---|
| 📏 Ranged 5 | 🎯 Three allies |
Effect: Each target can use any main action available to them as a free triggered action, but they lose their main action on their next turn.
Strained: Make a power roll that targets you and each enemy within distance.
Power Roll + Presence:
- ≤11: 4 corruption damage; slowed (save ends)
- 12-16: 6 corruption damage; slowed (save ends)
- 17+: 10 corruption damage; slowed (save ends)
Borrow From the Future (11 Clarity)¶
You lean on future heroism to assist you in the now.
| Area, Chronopathy, Psionic | Maneuver |
|---|---|
| 📏 2 burst | 🎯 Each ally in the area |
Effect: The targets share 6 of their Heroic Resource among themselves, as you determine. A target can't gain more than 3 of their Heroic Resource this way. After using this ability, you can't gain any clarity until the end of the next combat round.
9th-Level Telekinesis Abilities¶
Choose one of the following abilities.
Fulcrum (11 Clarity)¶
You precisely manipulate the creatures around you.
| Area, Psionic, Telekinesis | Main action |
|---|---|
| 📏 Special | 🎯 Each enemy and object in the area |
Effect: Make a power roll to determine the area of this ability. Each target is vertical pushed 6 squares. You can target only objects of size 1L or smaller.
Power Roll + Reason:
- ≤11: 2 burst
- 12-16: 3 burst
- 17+: 4 burst
Strained: You can choose to reduce the size of the burst by 2 (to a minimum of 1 burst) to give the forced movement distance a +2 bonus. You take half the total damage all targets take from forced movement.
Gravitic Nova (11 Clarity)¶
Unbridled psionic energy erupts from your body and flashes outward, hurling your foes back.
| Area, Psionic, Telekinesis | Main action |
|---|---|
| 📏 3 burst | 🎯 Each enemy and object in the area |
Power Roll + Reason:
- ≤11: 6 damage; push 7
- 12-16: 9 damage; push 10
- 17+: 13 damage; push 15
Effect: On a critical hit, the size of the area increases by 3, and this ability deals an extra 10 damage.
Strained: You are weakened (save ends). If you scored a critical hit with this ability, you die.
9th-Level Telepathy Abilities¶
Choose one of the following abilities.
Resonant Mind Spike (11 Clarity)¶
You fire a telepathic bolt empowered by every consciousness within reach directly into your foe's mind.
| Psionic, Ranged, Strike, Telepathy | Main action |
|---|---|
| 📏 Ranged 10 | 🎯 One creature |
Power Roll + Reason:
- ≤11: 15 + R psychic damage
- 12-16: 24 + R psychic damage
- 17+: 28 + R psychic damage
Effect: This ability ignores cover and concealment.
Strained: The ability roll scores a critical hit on a natural 17 or higher. You take half the damage the target takes, and you can't reduce this damage in any way.
Synaptic Terror (11 Clarity)¶
You project a terrifying image into the brains of your foes, and their fear psionically invigorates your allies.
| Area, Psionic, Telepathy | Main action |
|---|---|
| 📏 3 burst | 🎯 Each ally and enemy in the area |
Effect: You and each target ally can't obtain lower than a tier 2 outcome on power rolls until the start of your next turn. Each target enemy is affected by the ability's power roll.
Power Roll + Reason:
- ≤11: R < WEAK, frightened (save ends)
- 12-16: R < AVERAGE, frightened (save ends)
- 17+: R < STRONG, frightened (save ends)
Strained: You can't use this ability if doing so would cause you to have negative clarity.