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Rival Null
Humanoid, Rival - Level 5 Elite Harrier EV 28
1M
Size
7
Speed
140
Stamina
3
Stability
6
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
0
Might
+3
Agility
+2
Reason
+3
Intuition
0
Presence

🗡 Agile Stride (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 3:

  • ≤11: 9 damage; the null shifts up to 3 squares; A < 1 6 damage
  • 12-16: 14 damage; the null shifts up to 4 squares; A < 2 11 damage
  • 17+: 17 damage; the null shifts up to 5 squares; A < 3 11 damage

🗡 Deaden (2 Malice)

Melee, Psionic, Strike, Weapon Maneuver
📏 Melee 1 🎯 One creature or object

Power Roll + 3:

  • ≤11: 9 damage; R < 1 dazed (EoT)
  • 12-16: 14 damage; R < 2 dazed (save ends)
  • 17+: 17 damage; R < 3 dazed and restrained (save ends)

⭐️ Inertial Shield

The first time each round that the null is targeted by a damage-dealing strike, they halve the damage.

⭐️ Rivalry

At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.