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Rival Null
Humanoid, Rival - Level 8 Elite Harrier EV 40
1M
Size
7
Speed
200
Stamina
3
Stability
8
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+2
Might
+4
Agility
+3
Reason
+4
Intuition
0
Presence

🗡 Inertial Flow (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 4:

  • ≤11: 12 damage; the null shifts up to 3 squares; A < 2 8 damage
  • 12-16: 17 damage; the null shifts up to 4 squares; A < 3 13 damage
  • 17+: 21 damage; the null shifts up to 5 squares; A < 4 17 damage

🗡 Stun (3 Malice)

Melee, Psionic, Strike, Weapon Maneuver
📏 Melee 1 🎯 One creature or object

Power Roll + 4:

  • ≤11: 12 damage; R < 2 dazed (save ends)
  • 12-16: 17 damage; R < 3 dazed (save ends)
  • 17+: 21 damage; R < 4 dazed and restrained (save ends)

⭐️ Force Dampener

The first time each round that the null is targeted by a strike, it takes a bane and the null halves any damage from it.

⭐️ Rivalry

At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.