Rival Null¶
Humanoid, Rival | - | Level 8 | Elite Harrier | EV 40 |
---|---|---|---|---|
1M Size |
7 Speed |
200 Stamina |
3 Stability |
8 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+2 Might |
+4 Agility |
+3 Reason |
+4 Intuition |
0 Presence |
🗡 Inertial Flow (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 Two creatures or objects Power Roll + 4:
- ≤11: 12 damage; the null shifts up to 3 squares; A < 2 8 damage
- 12-16: 17 damage; the null shifts up to 4 squares; A < 3 13 damage
- 17+: 21 damage; the null shifts up to 5 squares; A < 4 17 damage
🗡 Stun (3 Malice)
Melee, Psionic, Strike, Weapon Maneuver 📏 Melee 1 🎯 One creature or object Power Roll + 4:
- ≤11: 12 damage; R < 2 dazed (save ends)
- 12-16: 17 damage; R < 3 dazed (save ends)
- 17+: 21 damage; R < 4 dazed and restrained (save ends)
⭐️ Force Dampener
The first time each round that the null is targeted by a strike, it takes a bane and the null halves any damage from it.
⭐️ Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.