Rival Conduit¶
| Humanoid, Rival | - | Level 10 | Elite Support | EV 48 |
|---|---|---|---|---|
| 1M Size |
5 Speed |
240 Stamina |
1 Stability |
10 Free Strike |
| - Immunity |
- Movement |
- | - With Captain |
- Weakness |
| +4 Might |
+1 Agility |
+1 Reason |
+5 Intuition |
+3 Presence |
⚔️ Sunder the Very Skies (Signature Ability)
Magic, Melee, Ranged, Strike Main action 📏 Melee 1 or ranged 10 🎯 Two creatures or objects Power Roll + 5:
- ≤11: 15 damage; vertical slide 3; M < 3 5 lightning damage
- 12-16: 20 damage; vertical slide 4; M < 4 7 lightning damage
- 17+: 24 damage; vertical slide 5; M < 5 9 lightning damage
Effect: The conduit or one ally within distance regains Stamina equal to half the damage dealt.
2 Malice: Two additional allies within distance regain the same amount of Stamina.
🏹 Empyrean Boon (5 Malice)
Magic, Ranged Maneuver 📏 Ranged 10 🎯 Self and five allies Effect: Each target has a double edge on their next strike, and that strike deals an extra 10 holy damage. Additionally, they can vertical slide each creature targeted by the strike up to 2 squares.
⭐️ Unwavering Defender
Damage dealt to any ally adjacent to the conduit is halved.
⭐️ Rivalry
At the start of an encounter, the conduit chooses one creature within their line of effect. Both the conduit and the creature can add a d3 roll to power rolls they make against each other.