Time Raider Mind Punk¶
Humanoid, Time Raider | - | Level 3 | Platoon Hexer | EV 10 |
---|---|---|---|---|
2 Size |
5 Speed |
40 Stamina |
2 Stability |
5 Free Strike |
Psychic 3 Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+2 Might |
0 Agility |
+2 Reason |
+2 Intuition |
+1 Presence |
🗡 Repelling Psihander (Signature Ability)
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 Two creatures adjacent to each other Power Roll + 2:
- ≤11: 6 damage
- 12-16: 8 damage; M < 1 dazed (save ends)
- 17+: 11 damage; M < 2 dazed (save ends)
Effect: A target who ends their next turn adjacent to the other target falls prone.
❇️ Mindpunk (2 Malice)
Area, Psionic Main action 📏 3 burst 🎯 Each enemy in the area Power Roll + 2:
- ≤11: 4 psychic damage; R < 0 prone
- 12-16: 6 psychic damage; push 1; R < 1 prone and can't stand (save ends)
- 17+: 9 psychic damage; push 2; R < 2 prone and can't stand (save ends)
⭐️ Foresight
The mind punk doesn't take a bane on strikes against creatures with concealment.