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Time Raider Mind Punk
Humanoid, Time Raider - Level 3 Platoon Hexer EV 10
2
Size
5
Speed
40
Stamina
2
Stability
5
Free Strike
Psychic 3
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+2
Might
0
Agility
+2
Reason
+2
Intuition
+1
Presence

🗡 Repelling Psihander (Signature Ability)

Melee, Psionic, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures adjacent to each other

Power Roll + 2:

  • ≤11: 6 damage
  • 12-16: 8 damage; M < 1 dazed (save ends)
  • 17+: 11 damage; M < 2 dazed (save ends)

Effect: A target who ends their next turn adjacent to the other target falls prone.

❇️ Mindpunk (2 Malice)

Area, Psionic Main action
📏 3 burst 🎯 Each enemy in the area

Power Roll + 2:

  • ≤11: 4 psychic damage; R < 0 prone
  • 12-16: 6 psychic damage; push 1; R < 1 prone and can't stand (save ends)
  • 17+: 9 psychic damage; push 2; R < 2 prone and can't stand (save ends)

⭐️ Foresight

The mind punk doesn't take a bane on strikes against creatures with concealment.