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Wraith Skulker
Undead - Level 10 Minion Harrier EV 12 for four minions
1M
Size
7
Speed
15
Stamina
1
Stability
4
Free Strike
Corruption 10, poison 10
Immunity
Fly, hover
Movement
- +3 bonus to speed
With Captain
-
Weakness
-2
Might
+3
Agility
+1
Reason
+1
Intuition
+5
Presence

🗡 Draining Rake (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object per minion

Power Roll + 5:

  • ≤11: 4 cold damage; the wraith can shift 1 square
  • 12-16: 7 cold damage; the wraith shifts up to 2 square
  • 17+: 9 cold damage; P < 5 slowed (save ends); the wraith shifts up to 3 squares

Effect: The wraith turns invisible until the start of their next turn.

⭐️ Corruptive Phasing

The wraith can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the wraith moves through a creature, that creature takes 5 corruption damage. The wraith doesn't take damage from being force moved into objects.