Wraith Skulker¶
| Undead | - | Level 10 | Minion Harrier | EV 12 for four minions |
|---|---|---|---|---|
| 1M Size |
7 Speed |
15 Stamina |
1 Stability |
4 Free Strike |
| Corruption 10, poison 10 Immunity |
Fly, hover Movement |
- | +3 bonus to speed With Captain |
- Weakness |
| -2 Might |
+3 Agility |
+1 Reason |
+1 Intuition |
+5 Presence |
🗡 Draining Rake (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object per minion Power Roll + 5:
- ≤11: 4 cold damage; the wraith can shift 1 square
- 12-16: 7 cold damage; the wraith shifts up to 2 square
- 17+: 9 cold damage; P < 5 slowed (save ends); the wraith shifts up to 3 squares
Effect: The wraith turns invisible until the start of their next turn.
⭐️ Corruptive Phasing
The wraith can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the wraith moves through a creature, that creature takes 5 corruption damage. The wraith doesn't take damage from being force moved into objects.