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Lava (Level 3 Hazard Hexer)

A patch of blisteringly hot molten rock wells up from the ground, threatening anyone who gets close to it.

  • EV: 4 per 10 x 10 patch
  • Stamina: 12 per square
  • Size: One or more squares of difficult terrain
  • Immunity: 20 to all damage except cold damage

🌀 Deactivate

Each square of lava must be individually destroyed.

Activate

A creature or object enters the lava or starts their turn there, or starts their turn adjacent to the lava.

Effect: The Liquid Hot Magma ability.

❗️ Liquid Hot Magma

Melee, Strike Free triggered action
📏 Melee 1 🎯 The triggering creature or object

Trigger: A creature or object enters the lava or starts their turn there, or starts their turn adjacent to the lava.

Power Roll + 2:

  • ≤11: 5 fire damage; M < 1 the target is burning (save ends)
  • 12-16: 9 fire damage; M < 2 the target is burning (save ends)
  • 17+: 12 fire damage; M < 3 the target is burning (save ends)

Effect: If the target is adjacent to lava but not in it, this ability takes a bane. A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.

⭐️ Upgrade

Magma Flow (+4 EV) The lava is flowing! At the start of each round, add one square of lava adjacent to an existing square of lava.