Lava (Level 3 Hazard Hexer)¶
A patch of blisteringly hot molten rock wells up from the ground, threatening anyone who gets close to it.
- EV: 4 per 10 x 10 patch
- Stamina: 12 per square
- Size: One or more squares of difficult terrain
- Immunity: 20 to all damage except cold damage
🌀 Deactivate
Each square of lava must be individually destroyed.
❕ Activate
A creature or object enters the lava or starts their turn there, or starts their turn adjacent to the lava.
Effect: The Liquid Hot Magma ability.
❗️ Liquid Hot Magma
Melee, Strike Free triggered action 📏 Melee 1 🎯 The triggering creature or object Trigger: A creature or object enters the lava or starts their turn there, or starts their turn adjacent to the lava.
Power Roll + 2:
- ≤11: 5 fire damage; M < 1 the target is burning (save ends)
- 12-16: 9 fire damage; M < 2 the target is burning (save ends)
- 17+: 12 fire damage; M < 3 the target is burning (save ends)
Effect: If the target is adjacent to lava but not in it, this ability takes a bane. A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
⭐️ Upgrade
Magma Flow (+4 EV) The lava is flowing! At the start of each round, add one square of lava adjacent to an existing square of lava.