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Toxic Plants (Level 2 Hazard Hexer)

Colorful mushrooms or lovely flowering plants release a cloud of spores or pollen when disturbed, causing creatures to fall into a magical slumber.

  • EV: 2 per 10 x 10 field
  • Stamina: 3 per square
  • Size: One or more squares

🌀 Deactivate

Each square of plants must be individually destroyed.

Activate

A creature starts their turn in the area of the toxic plants, or enters a square of toxic plants without shifting.

Effect: The Sleep Spores ability.

❗️ Sleep Spores

Magic, Melee, Strike Free triggered action
📏 Melee 0 🎯 The triggering creature

Magic, Melee, Strike Free triggered action

Trigger: A creature starts their turn in the area of the toxic plants, or enters a square of toxic plants without shifting.

Power Roll + 2:

  • ≤11: M < 0 dazed (save ends)
  • 12-16: M < 1 dazed (save ends)
  • 17+: M < 2 dazed (save ends)

Effect: While dazed this way, a target who starts their turn in the area of the toxic plants falls prone and can't stand.

⭐️ Upgrades

Poisonous Spores (+2 EV) Any creature dazed by this hazard takes 1d6 poison damage at the start of each of their turns.

Carnivorous Plants (+2 EV) The plants are carnivorous and attempt to slowly digest any creature who falls among them. Any creature who starts their turn prone in the area takes 4 acid damage.