Toxic Plants (Level 2 Hazard Hexer)¶
Colorful mushrooms or lovely flowering plants release a cloud of spores or pollen when disturbed, causing creatures to fall into a magical slumber.
- EV: 2 per 10 x 10 field
- Stamina: 3 per square
- Size: One or more squares
🌀 Deactivate
Each square of plants must be individually destroyed.
❕ Activate
A creature starts their turn in the area of the toxic plants, or enters a square of toxic plants without shifting.
Effect: The Sleep Spores ability.
❗️ Sleep Spores
Magic, Melee, Strike Free triggered action 📏 Melee 0 🎯 The triggering creature Magic, Melee, Strike Free triggered action
Trigger: A creature starts their turn in the area of the toxic plants, or enters a square of toxic plants without shifting.
Power Roll + 2:
- ≤11: M < 0 dazed (save ends)
- 12-16: M < 1 dazed (save ends)
- 17+: M < 2 dazed (save ends)
Effect: While dazed this way, a target who starts their turn in the area of the toxic plants falls prone and can't stand.
⭐️ Upgrades
Poisonous Spores (+2 EV) Any creature dazed by this hazard takes 1d6 poison damage at the start of each of their turns.
Carnivorous Plants (+2 EV) The plants are carnivorous and attempt to slowly digest any creature who falls among them. Any creature who starts their turn prone in the area takes 4 acid damage.