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Flammable Oil (Level 1 Trap Ambusher)

A patch of flammable oil or pitch on the ground is ready to be ignited.

  • EV: 2 per 10 x 10 patch
  • Stamina: -
  • Size: One or more squares

🌀 Deactivate

As a maneuver, a creature adjacent to a patch of flammable oil can make an Agility test.

  • ≤11: The creature ignites the oil and is affected as if in its area.
  • 12-16: The oil temporarily ignites before safely burning out, and the creature takes 3 fire damage and is burning (save ends).
  • 17+: The oil is rendered safe and can't be ignited.

Activate

A creature or object in a square of oil takes fire damage, or a creature or object enters a square of burning oil or starts their turn there.

Effect: The triggering creature or object takes 3 fire damage and is burning (save ends). A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.

⭐️ Upgrade

Concealed Oil (+1 EV) The oil is hidden until it ignites.

⭐️ Allied Awareness

Allies who have weapons are equipped with torches. Any ally can use a maneuver to throw a torch up to 5 squares and ignite the flammable oil.