Flammable Oil (Level 1 Trap Ambusher)¶
A patch of flammable oil or pitch on the ground is ready to be ignited.
- EV: 2 per 10 x 10 patch
- Stamina: -
- Size: One or more squares
🌀 Deactivate
As a maneuver, a creature adjacent to a patch of flammable oil can make an Agility test.
- ≤11: The creature ignites the oil and is affected as if in its area.
- 12-16: The oil temporarily ignites before safely burning out, and the creature takes 3 fire damage and is burning (save ends).
- 17+: The oil is rendered safe and can't be ignited.
❕ Activate
A creature or object in a square of oil takes fire damage, or a creature or object enters a square of burning oil or starts their turn there.
Effect: The triggering creature or object takes 3 fire damage and is burning (save ends). A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
⭐️ Upgrade
Concealed Oil (+1 EV) The oil is hidden until it ignites.
⭐️ Allied Awareness
Allies who have weapons are equipped with torches. Any ally can use a maneuver to throw a torch up to 5 squares and ignite the flammable oil.