Hidey-Hole (Level 1 Fortification Ambusher)¶
A cavity in a floor, wall, or ceiling might hold hidden threats.
- EV: 1
- Stamina: -
- Size: One or more squares
🌀 Deactivate
As a maneuver, a creature adjacent to a hidey-hole can make a Might test.
- ≤11: The creature is restrained (save ends).
- 12-16: The hidey-hole collapses but the creature is slowed (save ends).
- 17+: The hidey-hole collapses and can no longer be used until repaired.
❕ Activate
A creature starts the encounter in the hidey-hole or ends their turn there.
Effect: The triggering creature can attempt to hide as a free triggered action.
⭐️ Upgrade
Network (+1 EV per hidey-hole) The hidey-hole is connected to a tunnel network. A creature familiar with the network can move from one hidey-hole to any space adjacent to a connected hidey-hole if they have movement available equal to the straight-line distance to that space. A creature unfamiliar with the network can use a maneuver to make a hard Intuition test to discover a connected hidey-hole.