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Hidey-Hole (Level 1 Fortification Ambusher)

A cavity in a floor, wall, or ceiling might hold hidden threats.

  • EV: 1
  • Stamina: -
  • Size: One or more squares

🌀 Deactivate

As a maneuver, a creature adjacent to a hidey-hole can make a Might test.

  • ≤11: The creature is restrained (save ends).
  • 12-16: The hidey-hole collapses but the creature is slowed (save ends).
  • 17+: The hidey-hole collapses and can no longer be used until repaired.

Activate

A creature starts the encounter in the hidey-hole or ends their turn there.

Effect: The triggering creature can attempt to hide as a free triggered action.

⭐️ Upgrade

Network (+1 EV per hidey-hole) The hidey-hole is connected to a tunnel network. A creature familiar with the network can move from one hidey-hole to any space adjacent to a connected hidey-hole if they have movement available equal to the straight-line distance to that space. A creature unfamiliar with the network can use a maneuver to make a hard Intuition test to discover a connected hidey-hole.