Spike Trap (Level 2 Trap Ambusher)¶
A pit dug into the ground is filled with spikes, and camouflaged to avoid detection.
- EV: 3
- Stamina: 6
- Size: One or more squares
- Typical Space: 2 x 2-square area
🌀 Deactivate
As a maneuver, a creature adjacent to a spike trap can make an Agility test.
- ≤11: The creature triggers the trap and is affected as if in its area.
- 12-16: The trap is deactivated but the creature is slowed (EoT).
- 17+: The trap is deactivated and doesn't trigger.
❕ Activate
The spike trap is calibrated to be triggered by creatures or objects of a particular size or larger. The trap triggers when a creature or object of the appropriate size enters its area.
Effect: The Spike Trap ability.
❗️ Spike Trap
Area, Weapon Free triggered action 📏 Melee 0 🎯 The triggering creature or object Trigger: A creature or object of the appropriate size enters the trap's area.
Power Roll + 2:
- ≤11: 3 damage; the target shifts 1 square away from the trap
- 12-16: 4 damage; the target falls into the pit; A < 0 prone
- 17+: 6 damage; the target falls into the pit; A < 1 prone; restrained (save ends)
Effect: The target ends their movement when they enter the trap's area. The pit is typically 2 squares deep. The trap must be manually reset.
⭐️ Hidden
The spike trap is hidden until triggered or detected.