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Spike Trap (Level 2 Trap Ambusher)

A pit dug into the ground is filled with spikes, and camouflaged to avoid detection.

  • EV: 3
  • Stamina: 6
  • Size: One or more squares
  • Typical Space: 2 x 2-square area

🌀 Deactivate

As a maneuver, a creature adjacent to a spike trap can make an Agility test.

  • ≤11: The creature triggers the trap and is affected as if in its area.
  • 12-16: The trap is deactivated but the creature is slowed (EoT).
  • 17+: The trap is deactivated and doesn't trigger.

Activate

The spike trap is calibrated to be triggered by creatures or objects of a particular size or larger. The trap triggers when a creature or object of the appropriate size enters its area.

Effect: The Spike Trap ability.

❗️ Spike Trap

Area, Weapon Free triggered action
📏 Melee 0 🎯 The triggering creature or object

Trigger: A creature or object of the appropriate size enters the trap's area.

Power Roll + 2:

  • ≤11: 3 damage; the target shifts 1 square away from the trap
  • 12-16: 4 damage; the target falls into the pit; A < 0 prone
  • 17+: 6 damage; the target falls into the pit; A < 1 prone; restrained (save ends)

Effect: The target ends their movement when they enter the trap's area. The pit is typically 2 squares deep. The trap must be manually reset.

⭐️ Hidden

The spike trap is hidden until triggered or detected.