Dart Trap (Level 1 Trap Ambusher)¶
A concealed dart thrower hurls missiles at short range.
- EV: 1
- Stamina: 3
- Size: 1S
- Direction: The dart trap fires in a fixed direction.
🌀 Deactivate
As a maneuver, a creature adjacent to a dart trap can make an Agility test.
- ≤11: The creature triggers the trap and is targeted by it.
- 12-16: The trap is deactivated but the creature is slowed (EoT).
- 17+: The trap is deactivated and doesn't trigger.
❕ Activate
A pressure plate, switch, or other linked trigger is activated.
Effect: The Dart ability.
❗️ Dart
Ranged, Strike, Weapon Free triggered action 📏 Ranged 5 🎯 One creature or object Trigger: A pressure plate, switch, or other linked trigger is activated.
Power Roll + 2:
- ≤11: 2 damage
- 12-16: 4 damage
- 17+: 5 damage
⭐️ Upgrades
Poison Darts (+2 EV) The darts are tipped with poison. Any creature who takes damage from a dart also takes 1d6 poison damage at the start of each of their turns (save ends).
Large Darts (+1 EV) Larger, heavier darts impart kinetic force to the trap's attack. A target of the Dart ability is pushed 1 square on a tier 1 outcome, 2 squares on a tier 2 outcome, or 3 squares on a tier 3 outcome.
Gatling Darts (+4 EV) The dart trap is equipped with multiple barrels to launch darts at a high rate of fire. The Dart ability loses the Ranged and Strike and takes the Area keyword, its area becomes a 5 x 1 line within 1, and it deals an extra 1d6 damage.
⭐️ Hidden
The dart trap is hidden until triggered or detected.