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Dart Trap (Level 1 Trap Ambusher)

A concealed dart thrower hurls missiles at short range.

  • EV: 1
  • Stamina: 3
  • Size: 1S
  • Direction: The dart trap fires in a fixed direction.

🌀 Deactivate

As a maneuver, a creature adjacent to a dart trap can make an Agility test.

  • ≤11: The creature triggers the trap and is targeted by it.
  • 12-16: The trap is deactivated but the creature is slowed (EoT).
  • 17+: The trap is deactivated and doesn't trigger.

Activate

A pressure plate, switch, or other linked trigger is activated.

Effect: The Dart ability.

❗️ Dart

Ranged, Strike, Weapon Free triggered action
📏 Ranged 5 🎯 One creature or object

Trigger: A pressure plate, switch, or other linked trigger is activated.

Power Roll + 2:

  • ≤11: 2 damage
  • 12-16: 4 damage
  • 17+: 5 damage

⭐️ Upgrades

Poison Darts (+2 EV) The darts are tipped with poison. Any creature who takes damage from a dart also takes 1d6 poison damage at the start of each of their turns (save ends).

Large Darts (+1 EV) Larger, heavier darts impart kinetic force to the trap's attack. A target of the Dart ability is pushed 1 square on a tier 1 outcome, 2 squares on a tier 2 outcome, or 3 squares on a tier 3 outcome.

Gatling Darts (+4 EV) The dart trap is equipped with multiple barrels to launch darts at a high rate of fire. The Dart ability loses the Ranged and Strike and takes the Area keyword, its area becomes a 5 x 1 line within 1, and it deals an extra 1d6 damage.

⭐️ Hidden

The dart trap is hidden until triggered or detected.