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Pillar (Level 2 Hazard Hexer)

This stone pillar can be toppled onto unsuspecting foes with the right amount of damage or a well-engineered trigger mechanism.

  • EV: 3
  • Stamina: 6
  • Size: One square that can't be moved through
  • Direction: The pillar topples in a preset direction.

🌀 Deactivate

The pillar's linked trigger must be deactivated.

Activate

The pillar is destroyed, or a pressure plate, switch, or other linked trigger is activated.

Effect: The Toppling Pillar ability.

❗️ Toppling Pillar

Area Free triggered action
📏 4 x 1 line within 1 🎯 Each creature and object in the area

Trigger: The pillar is destroyed, or a pressure plate, switch, or other linked trigger is activated.

Power Roll + 2:

  • ≤11: 4 damage
  • 12-16: 6 damage; M < 1 restrained (save ends)
  • 17+: 9 damage; M < 2 restrained (save ends)

Effect: The area is difficult terrain.

⭐️ Upgrades

Metal Pillar (+1 EV) The pillar is made of metal, has 9 Stamina, and deals 1d6 extra damage.

Multiple Pillars (+3 EV per additional pillar) Multiple pillars can be used to represent a larger toppling object such as a wall. If triggered by destruction, all individual pillars need to be destroyed before the object falls.