Portcullis (Level 3 Trap Ambusher)¶
A portcullis is hidden in the ceiling of a passage or choke point, waiting to drop when activated.
- EV: 4
- Stamina: 9 per square
- Size: The area of the corridor to be blocked
- Typical Space: 2 x 1-square area, up to a 4 x 2-square area
🌀 Deactivate
As a maneuver, a creature adjacent to a portcullis can make an Agility test.
- ≤11: The creature triggers the portcullis and is affected as if in its area.
- 12-16: The portcullis is deactivated but the creature is slowed (EoT).
- 17+: The portcullis is deactivated and doesn't trigger.
❕ Activate
A pressure plate, switch, or other linked trigger is activated.
Effect: The Heavy Gate ability.
❗️ Heavy Gate
Area, Weapon Free triggered action 📏 Special 🎯 Each creature and object in the area Trigger: A pressure plate, switch, or other linked trigger is activated.
Special: The area of this ability is the area directly beneath the portcullis when it falls.
Power Roll + 2:
- ≤11: 3 damage; slide 1, ignoring stability
- 12-16: 7 damage; A < 2 restrained (save ends)
- 17+: 10 damage; A < 3 restrained (save ends)
Effect: The portcullis blocks movement from one side of it to the other. A target slid by the portcullis ends up on one side of it or the other (choose randomly). The portcullis must be manually reset.
⭐️ Hidden
The portcullis is hidden until triggered or detected.