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Portcullis (Level 3 Trap Ambusher)

A portcullis is hidden in the ceiling of a passage or choke point, waiting to drop when activated.

  • EV: 4
  • Stamina: 9 per square
  • Size: The area of the corridor to be blocked
  • Typical Space: 2 x 1-square area, up to a 4 x 2-square area

🌀 Deactivate

As a maneuver, a creature adjacent to a portcullis can make an Agility test.

  • ≤11: The creature triggers the portcullis and is affected as if in its area.
  • 12-16: The portcullis is deactivated but the creature is slowed (EoT).
  • 17+: The portcullis is deactivated and doesn't trigger.

Activate

A pressure plate, switch, or other linked trigger is activated.

Effect: The Heavy Gate ability.

❗️ Heavy Gate

Area, Weapon Free triggered action
📏 Special 🎯 Each creature and object in the area

Trigger: A pressure plate, switch, or other linked trigger is activated.

Special: The area of this ability is the area directly beneath the portcullis when it falls.

Power Roll + 2:

  • ≤11: 3 damage; slide 1, ignoring stability
  • 12-16: 7 damage; A < 2 restrained (save ends)
  • 17+: 10 damage; A < 3 restrained (save ends)

Effect: The portcullis blocks movement from one side of it to the other. A target slid by the portcullis ends up on one side of it or the other (choose randomly). The portcullis must be manually reset.

⭐️ Hidden

The portcullis is hidden until triggered or detected.