Skip to content
Arrow Launcher (Level 2 Siege Engine Artillery)

A small wooden cart uses alchemical rockets to launch up to a hundred arrows at a time across a wide area.

  • EV: 8
  • Stamina: 30
  • Size: 1L

🌀 Deactivate

As a maneuver, a creature adjacent to an arrow launcher can make an Agility test.

  • ≤11: The creature accidentally activates the Arrow Storm ability.
  • 12-16: The arrow launcher is deactivated but the creature is slowed (EoT).
  • 17+: The arrow launcher is deactivated and can't be used.

🔳 Arrow Storm

- Area, Ranged, Weapon Main action (Adjacent creature)
📏 5 cube within 20 🎯 Each creature and object in the area

Power Roll + 2:

  • ≤11: 5 damage
  • 12-16: 8 damage
  • 17+: 11 damage

Effect: This ability can't be used again until the arrow launcher is reloaded.

⭐️ Reload

- Main action (Adjacent creature)
📏 - 🎯 -

Effect: The arrow launcher is reloaded, allowing Arrow Storm to be used again. This action can be used only once per round.

⭐️ Spot

- Main action (Adjacent creature)
📏 - 🎯 -

Effect: The next use of Arrow Storm gains an edge and has a +10 bonus to ranged distance. This action can be used only once per round.

⭐️ Move

- Main action (Adjacent creature)
📏 - 🎯 -

Effect: The arrow launcher and the creature using this action move together up to 3 squares.

⭐️ Upgrades

Flaming Arrows (+1 EV) Arrow Storm deals fire damage, and can ignite flammable objects in its area.

Screamers (+3 EV) The arrows make a high-pitched screaming noise as they are fired and descend onto their targets. The Screamers ability replaces Arrow Storm.

🔳 Screamers

Area, Ranged, Weapon Main action (Adjacent creature)
📏 5 cube within 20 🎯 Each creature and object in the area
  • ≤11: 5 damage; R < 0 dazed (save ends)
  • 12-16: 8 damage; R < 1 dazed (save ends)
  • 17+: 11 damage; R < 2 frightened (save ends)

Effect: This ability can't be used again until the arrow

Effect: This ability can't be used again until the arrow launcher is reloaded.