Arrow Launcher (Level 2 Siege Engine Artillery)¶
A small wooden cart uses alchemical rockets to launch up to a hundred arrows at a time across a wide area.
- EV: 8
- Stamina: 30
- Size: 1L
🌀 Deactivate
As a maneuver, a creature adjacent to an arrow launcher can make an Agility test.
- ≤11: The creature accidentally activates the Arrow Storm ability.
- 12-16: The arrow launcher is deactivated but the creature is slowed (EoT).
- 17+: The arrow launcher is deactivated and can't be used.
🔳 Arrow Storm
- Area, Ranged, Weapon Main action (Adjacent creature) 📏 5 cube within 20 🎯 Each creature and object in the area Power Roll + 2:
- ≤11: 5 damage
- 12-16: 8 damage
- 17+: 11 damage
Effect: This ability can't be used again until the arrow launcher is reloaded.
⭐️ Reload
- Main action (Adjacent creature) 📏 - 🎯 - Effect: The arrow launcher is reloaded, allowing Arrow Storm to be used again. This action can be used only once per round.
⭐️ Spot
- Main action (Adjacent creature) 📏 - 🎯 - Effect: The next use of Arrow Storm gains an edge and has a +10 bonus to ranged distance. This action can be used only once per round.
⭐️ Move
- Main action (Adjacent creature) 📏 - 🎯 - Effect: The arrow launcher and the creature using this action move together up to 3 squares.
⭐️ Upgrades
Flaming Arrows (+1 EV) Arrow Storm deals fire damage, and can ignite flammable objects in its area.
Screamers (+3 EV) The arrows make a high-pitched screaming noise as they are fired and descend onto their targets. The Screamers ability replaces Arrow Storm.
🔳 Screamers
Area, Ranged, Weapon Main action (Adjacent creature) 📏 5 cube within 20 🎯 Each creature and object in the area
- ≤11: 5 damage; R < 0 dazed (save ends)
- 12-16: 8 damage; R < 1 dazed (save ends)
- 17+: 11 damage; R < 2 frightened (save ends)
Effect: This ability can't be used again until the arrow
Effect: This ability can't be used again until the arrow launcher is reloaded.