Field Ballista (Level 2 Siege Engine Artillery)¶
A massive crossbow fires thick metal bolts with devastating effect.
- EV: 8
- Stamina: 40
- Size: 2
🌀 Deactivate
As a maneuver, a creature adjacent to a field ballista can make an Agility test.
- ≤11: The creature accidentally activates the Release Bolt ability.
- 12-16: The field ballista is deactivated but the creature is slowed (EoT).
- 17+: The field ballista is deactivated and can't be used.
🏹 Release Bolt
Ranged, Strike, Weapon Main action (Adjacent creature) 📏 Ranged 20 🎯 One creature or object Power Roll + 2:
- ≤11: 5 damage
- 12-16: 8 damage; M < 1 push 1
- 17+: 11 damage; M < 2 push 2
Effect: This ability can't be used again until the field ballista is reloaded.
⭐️ Reload
- Main action (Adjacent creature) 📏 - 🎯 - Effect: The field ballista is reloaded, allowing Release Bolt to be used again. This action can be used only once per round.
⭐️ Spot
- Main action (Adjacent creature) 📏 - 🎯 -
Effect: The next use of Release Bolt gains an edge and has a +10 bonus to ranged distance. This action can be used only once per round.
⭐️ Move
- Main action (Adjacent creature) 📏 - 🎯 - Effect: The field ballista and the creature using this action move together up to 3 squares.
⭐️ Upgrades
Penetrating Bolt (+2 EV) The field ballista targets the nearest two additional creatures or objects in a straight line beyond the initial target.
Chain Bolt (+2EV) The field ballista's bolts are set with heavy chains that wrap around targets. The Chain Bolt ability replaces Release Bolt, and the field ballista gains the Crank the Chain ability.
🏹 Chain Bolt
- - Ranged, Strike, Weapon Main action (Adjacent creature) 📏 Ranged 20 🎯 One creature or object Power Roll + 2:
- ≤11: 4 damage
- 12-16: 7 damage; M < 1 slowed (save ends)
- 17+: 10 damage; M < 2 slowed (save ends)
Effect: This ability can't be used again until the field ballista is reloaded.
🏹 Crank the Chain
Ranged, Strike, Weapon Main action (Adjacent creature) 📏 Ranged 20 🎯 One creature Special: The target must be slowed by the field ballista.
Power Roll + 2:
- ≤11: Pull 1
- 12-16: Pull
- 17+: 3 Pull 5
Effect: This forced movement triggers opportunity attacks.