Arixx¶
| Arixx, Beast | - | Level 1 | Solo | EV 36 |
|---|---|---|---|---|
| 2 Size |
5 Speed |
200 Stamina |
2 Stability |
5 Free Strike |
| - Immunity |
Burrow Movement |
- | - With Captain |
- Weakness |
| +3 Might |
+1 Agility |
-3 Reason |
+1 Intuition |
-4 Presence |
☠️ Solo Monster
End Effect: At the end of each of their turns, the arixx can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: The arixx can take two turns each round. They can't take turns consecutively.
⭐️ Earthwalk
Difficult terrain composed of earth or loose rock doesn't cost the arixx extra movement.
⭐️ Soft Underbelly
A prone creature making a melee strike against the arixx has a double edge on the strike instead of taking a bane.
🗡 Bite (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 2 🎯 One creature or object Power Roll + 3:
- ≤11: 9 damage; grabbed
- 12-16: 13 damage; grabbed
- 17+: 16 damage; grabbed
Effect: A size 1 target grabbed this way takes 3 acid damage at the start of each of their turns.
🗡 Claw Swing
Melee, Strike, Weapon Main action 📏 Melee 2 🎯 Two creatures or objects Power Roll + 3:
- ≤11: 5 damage; A < 1 grabbed
- 12-16: 8 damage; A < 2 grabbed
- 17+: 11 damage; A < 3 grabbed
Effect: The arixx can vertically slide each grabbed target up to 3 squares.
🏹 Spitfire
Ranged, Strike, Weapon Main action 📏 Ranged 10 🎯 Two creatures or objects Power Roll + 3:
- ≤11: 4 acid damage
- 12-16: 6 acid damage
- 17+: 7 acid damage; prone
Effect: The ground beneath each target is covered in burning acid until the end of the encounter. Any enemy who enters an affected space for the first time in a round or starts their turn there takes 2 acid damage.
❇️ Dirt Devil (3 Malice)
Area Main action 📏 3 burst 🎯 Each enemy in the area Power Roll + 3:
- ≤11: 4 damage
- 12-16: 6 damage; push 2
- 17+: 7 damage; push 4
Effect: The arixx flings rocks and debris to fill the area, and has a double edge on the power roll if they started their turn underground. The area is difficult terrain.
❇️ Dust Cloud
Area Maneuver 📏 1 burst 🎯 Special Effect: The arixx kicks up dust to fill the area until the start of their next turn, then moves up to their speed. Any enemy in the area or who targets a creature in the area takes a bane on power rolls.
❗️ Skitter
- Triggered action 📏 Self 🎯 Self Trigger: The arixx takes damage.
Effect: The arixx halves the damage and shifts up to 3 squares after the triggering effect resolves.
☠️ Acid Spew (Villain Action 1)
Area, Weapon - 📏 10 x 2 line within 1 🎯 Each creature and object in the area Power Roll + 3:
- ≤11: 5 acid damage
- 12-16: 8 acid damage
- 17+: 11 acid damage
Effect: The ground in the area is covered in a puddle of acid until the end of the encounter. Any enemy who enters the area for the first time in a round or starts their turn there takes 2 acid damage.
☠️ Sinkhole (Villain Action 2)
- - 📏 Self 🎯 Self Effect: The arixx shifts up to their speed. If they end this shift above ground and within 2 squares of a creature, they use Bite against the creature and can then use the Dig maneuver.
☠️ Acid and Claws (Villain Action 3)
Area, Weapon - 📏 2 burst 🎯 Each creature in the area Power Roll + 3:
- ≤11: 5 acid damage; M < 1 weakened (save ends)
- 12-16: 8 acid damage; M < 2 weakened (save ends)
- 17+: 11 acid damage; M < 3 weakened (save ends)