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Arixx
Arixx, Beast - Level 1 Solo EV 36
2
Size
5
Speed
200
Stamina
2
Stability
5
Free Strike
-
Immunity
Burrow
Movement
- -
With Captain
-
Weakness
+3
Might
+1
Agility
-3
Reason
+1
Intuition
-4
Presence

☠️ Solo Monster

End Effect: At the end of each of their turns, the arixx can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

Solo Turns: The arixx can take two turns each round. They can't take turns consecutively.

⭐️ Earthwalk

Difficult terrain composed of earth or loose rock doesn't cost the arixx extra movement.

⭐️ Soft Underbelly

A prone creature making a melee strike against the arixx has a double edge on the strike instead of taking a bane.

🗡 Bite (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 2 🎯 One creature or object

Power Roll + 3:

  • ≤11: 9 damage; grabbed
  • 12-16: 13 damage; grabbed
  • 17+: 16 damage; grabbed

Effect: A size 1 target grabbed this way takes 3 acid damage at the start of each of their turns.

🗡 Claw Swing

Melee, Strike, Weapon Main action
📏 Melee 2 🎯 Two creatures or objects

Power Roll + 3:

  • ≤11: 5 damage; A < 1 grabbed
  • 12-16: 8 damage; A < 2 grabbed
  • 17+: 11 damage; A < 3 grabbed

Effect: The arixx can vertically slide each grabbed target up to 3 squares.

🏹 Spitfire

Ranged, Strike, Weapon Main action
📏 Ranged 10 🎯 Two creatures or objects

Power Roll + 3:

  • ≤11: 4 acid damage
  • 12-16: 6 acid damage
  • 17+: 7 acid damage; prone

Effect: The ground beneath each target is covered in burning acid until the end of the encounter. Any enemy who enters an affected space for the first time in a round or starts their turn there takes 2 acid damage.

❇️ Dirt Devil (3 Malice)

Area Main action
📏 3 burst 🎯 Each enemy in the area

Power Roll + 3:

  • ≤11: 4 damage
  • 12-16: 6 damage; push 2
  • 17+: 7 damage; push 4

Effect: The arixx flings rocks and debris to fill the area, and has a double edge on the power roll if they started their turn underground. The area is difficult terrain.

❇️ Dust Cloud

Area Maneuver
📏 1 burst 🎯 Special

Effect: The arixx kicks up dust to fill the area until the start of their next turn, then moves up to their speed. Any enemy in the area or who targets a creature in the area takes a bane on power rolls.

❗️ Skitter

- Triggered action
📏 Self 🎯 Self

Trigger: The arixx takes damage.

Effect: The arixx halves the damage and shifts up to 3 squares after the triggering effect resolves.

☠️ Acid Spew (Villain Action 1)

Area, Weapon -
📏 10 x 2 line within 1 🎯 Each creature and object in the area

Power Roll + 3:

  • ≤11: 5 acid damage
  • 12-16: 8 acid damage
  • 17+: 11 acid damage

Effect: The ground in the area is covered in a puddle of acid until the end of the encounter. Any enemy who enters the area for the first time in a round or starts their turn there takes 2 acid damage.

☠️ Sinkhole (Villain Action 2)

- -
📏 Self 🎯 Self

Effect: The arixx shifts up to their speed. If they end this shift above ground and within 2 squares of a creature, they use Bite against the creature and can then use the Dig maneuver.

☠️ Acid and Claws (Villain Action 3)

Area, Weapon -
📏 2 burst 🎯 Each creature in the area

Power Roll + 3:

  • ≤11: 5 acid damage; M < 1 weakened (save ends)
  • 12-16: 8 acid damage; M < 2 weakened (save ends)
  • 17+: 11 acid damage; M < 3 weakened (save ends)