Chimera¶
| Beast, Chimera | - | Level 3 | Solo | EV 60 |
|---|---|---|---|---|
| 2 Size |
10 Speed |
300 Stamina |
1 Stability |
6 Free Strike |
| Fire 6 Immunity |
Fly Movement |
- | - With Captain |
- Weakness |
| +3 Might |
+2 Agility |
-2 Reason |
+1 Intuition |
+0 Presence |
☠️ Solo Monster
End Effect: At the end of each of their turns, the chimera can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: The chimera can take two turns each round. They can't take turns consecutively.
⭐️ Volant
When the chimera makes a creature winded or reduces them to 0 Stamina, they can move their speed toward an enemy.
🗡 Bite (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 2 🎯 Two creatures or objects Power Roll + 3:
- ≤11: 9 damage
- 12-16: 13 damage
- 17+: 16 damage
Effect: This strike deals an extra 3 damage if it gains an edge or has a double edge.
🔳 Dragon's Eruption (5 Malice)
Area, Magic, Ranged Main action 📏 3 cube within 10 🎯 Each enemy in the area Power Roll + 3:
- ≤11: 3 fire damage; A < 1 3 fire damage
- 12-16: 5 fire damage; A < 2 5 fire damage
- 17+: 7 fire damage; A < 3 7 fire damage
❇️ Roar (5 Malice)
Area, Magic Main action 📏 5 burst 🎯 Each enemy in the area Power Roll + 3:
- ≤11: 4 psychic damage
- 12-16: 8 psychic damage; I < 2 frightened (save ends)
- 17+: 10 psychic damage; I < 3 frightened (save ends)
🗡 Lion's Toss
Melee, Weapon Maneuver 📏 Melee 2 🎯 One creature or object Power Roll + 3:
- ≤11: Vertical push 2
- 12-16: Vertical push 3
- 17+: Vertical push 5
❗️ Ram's Defiance
Melee, Strike, Weapon Triggered action 📏 Melee 2 🎯 The triggering creature Trigger: A creature makes a strike against the chimera and obtains a tier 1 outcome.
Effect: The chimera shifts up to 5 squares. If they end this shift within distance of the target, make a power roll.
Power Roll + 3
- ≤11: 6 damage; M < 1 slowed (save ends)
- 12-16: 8 damage; prone; M < 2 slowed (save ends)
- 17+: 10 damage; prone; M < 3 slowed (save ends)
☠️ Overture of Destruction (Villain Action 1)
Area - 📏 1 burst 🎯 Each enemy in the area Effect: The chimera can use Bite and Lion's Toss against each target.
☠️ Fire Solo (Villain Action 2)
- - 📏 Self 🎯 Self Effect: The chimera uses Dragon's Eruption and Roar without spending Malice.
☠️ Chorus of Destruction (Villain Action 3)
- - 📏 Self 🎯 Self Effect: The chimera uses Roar, then shifts up to their speed and can make a free strike against each enemy who comes adjacent to them during the shift. When the chimera ends this shift, they use Dragon's Eruption. The use of these abilities as part of this villain action costs no Malice.