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Fossil Cryptic
Elemental - Level 2 Solo EV 48
1L
Size
8
Speed
250
Stamina
3
Stability
5
Free Strike
-
Immunity
Burrow
Movement
- -
With Captain
-
Weakness
+3
Might
+2
Agility
+1
Reason
+1
Intuition
0
Presence

☠️ Solo Monster

End Effect: At the end of each of their turns, the cryptic can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

Solo Turns: The cryptic can take two turns each round. They can't take turns consecutively.

⭐️ Churning Trunk

The cryptic is constantly surrounded by a 1 aura of swirling debris that obscures their form. Ranged abilities that target the cryptic take a bane. Additionally, any enemy who enters the aura for the first time in a round or starts their turn there takes 5 damage.

⭐️ Seismic Step

The cryptic ignores difficult terrain. Additionally, they have line of effect to any creature with concealment if that creature is touching the ground.

🗡 Sand Slam (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 2 🎯 Two creatures or objects

Power Roll + 3:

  • ≤11: 8 damage; A < 1 slide 2
  • 12-16: 12 damage; A < 2 slide 2, prone
  • 17+: 15 damage; A < 3 slide 3, prone and can't stand (EoT)

Effect: If a target made prone this way is already prone, they are instead restrained (EoT).

🔳 Stone Bone Storm

Area Main action
📏 6 x 1 line within 1 🎯 Each enemy in the area

Power Roll + 3:

  • ≤11: 4 damage; M < 1 push 2
  • 12-16: 7 damage; M < 2 prone
  • 17+: 10 damage; M < 3 prone

Effect: The cryptic reforms their body and appears in an unoccupied space in the area.

🏹 Stoneshift

Ranged Maneuver
📏 Ranged 5 🎯 One creature or object on the ground

Effect: The cryptic slides the target up to 3 squares.

2 Malice: The ability targets one additional target.

❗️ Dissipate (1 Malice)

- Triggered action
📏 Self 🎯 Self

Trigger: The cryptic takes damage.

Effect: The cryptic halves the damage, ignores any nondamaging effects associated with it, and shifts up to 3 squares.

❗️ Shatterstone (5 Malice)

Area Triggered action
📏 2 burst 🎯 Each enemy in the area

Trigger: The cryptic uses the Dig maneuver to resurface.

Effect: Before using the Dig maneuver, the cryptic moves up to their speed. They then create the burst when they breach the surface.

Power Roll + 3:

  • ≤11: 4 damage; push 2
  • 12-16: 7 damage; push 3, prone
  • 17+: 10 damage; push 4, prone

☠️ First Warning Quake (Villain Action 1)

Area -
📏 10 burst 🎯 Each enemy in the area

Special: A target must be on the ground.

Effect: Each target makes a Might test.

  • ≤11: Prone and can't stand (EoT)
  • 12-16: Prone
  • 17+: No effect

☠️ Final Warning Fissure (Villain Action 2)

Area -
📏 5 burst 🎯 Each enemy in the area

Special: A target must be on the ground.

Effect: The area drops 2 squares and is difficult terrain. Each target enemy falls, while each target ally drops safely. Additionally, each target enemy makes an Agility test.

  • ≤11: 9 damage; prone
  • 12-16: 5 damage
  • 17+: The target moves to the nearest unoccupied space outside the area.

☠️ No Escape (Villain Action 3)

Ranged -
📏 Ranged 10 🎯 Two creatures or objects

Effect: The cryptic makes an initial power roll that calls down stone pillars from the ceiling.

Power Roll + 3:

  • ≤11: 5 damage; prone; M < 1 restrained (save ends)
  • 12-16: 9 damage; prone; M < 2 restrained (save ends)
  • 17+: 12 damage; prone; M < 3 restrained (save ends)

The cryptic then makes a second power roll that raises stone pillars from the floor (📏 Ranged 10 | 🎯 Two creatures or objects on the ground)

Power Roll + 3:

  • ≤11: 2 damage; vertical slide 2
  • 12-16: 3 damage; vertical slide 4
  • 17+: 4 damage; vertical slide 6; if this movement brings the target into contact with the ceiling, they are restrained (save ends).