Fossil Cryptic¶
| Elemental | - | Level 2 | Solo | EV 48 |
|---|---|---|---|---|
| 1L Size |
8 Speed |
250 Stamina |
3 Stability |
5 Free Strike |
| - Immunity |
Burrow Movement |
- | - With Captain |
- Weakness |
| +3 Might |
+2 Agility |
+1 Reason |
+1 Intuition |
0 Presence |
☠️ Solo Monster
End Effect: At the end of each of their turns, the cryptic can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: The cryptic can take two turns each round. They can't take turns consecutively.
⭐️ Churning Trunk
The cryptic is constantly surrounded by a 1 aura of swirling debris that obscures their form. Ranged abilities that target the cryptic take a bane. Additionally, any enemy who enters the aura for the first time in a round or starts their turn there takes 5 damage.
⭐️ Seismic Step
The cryptic ignores difficult terrain. Additionally, they have line of effect to any creature with concealment if that creature is touching the ground.
🗡 Sand Slam (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 2 🎯 Two creatures or objects Power Roll + 3:
- ≤11: 8 damage; A < 1 slide 2
- 12-16: 12 damage; A < 2 slide 2, prone
- 17+: 15 damage; A < 3 slide 3, prone and can't stand (EoT)
Effect: If a target made prone this way is already prone, they are instead restrained (EoT).
🔳 Stone Bone Storm
Area Main action 📏 6 x 1 line within 1 🎯 Each enemy in the area Power Roll + 3:
- ≤11: 4 damage; M < 1 push 2
- 12-16: 7 damage; M < 2 prone
- 17+: 10 damage; M < 3 prone
Effect: The cryptic reforms their body and appears in an unoccupied space in the area.
🏹 Stoneshift
Ranged Maneuver 📏 Ranged 5 🎯 One creature or object on the ground Effect: The cryptic slides the target up to 3 squares.
2 Malice: The ability targets one additional target.
❗️ Dissipate (1 Malice)
- Triggered action 📏 Self 🎯 Self Trigger: The cryptic takes damage.
Effect: The cryptic halves the damage, ignores any nondamaging effects associated with it, and shifts up to 3 squares.
❗️ Shatterstone (5 Malice)
Area Triggered action 📏 2 burst 🎯 Each enemy in the area Trigger: The cryptic uses the Dig maneuver to resurface.
Effect: Before using the Dig maneuver, the cryptic moves up to their speed. They then create the burst when they breach the surface.
Power Roll + 3:
- ≤11: 4 damage; push 2
- 12-16: 7 damage; push 3, prone
- 17+: 10 damage; push 4, prone
☠️ First Warning Quake (Villain Action 1)
Area - 📏 10 burst 🎯 Each enemy in the area Special: A target must be on the ground.
Effect: Each target makes a Might test.
- ≤11: Prone and can't stand (EoT)
- 12-16: Prone
- 17+: No effect
☠️ Final Warning Fissure (Villain Action 2)
Area - 📏 5 burst 🎯 Each enemy in the area Special: A target must be on the ground.
Effect: The area drops 2 squares and is difficult terrain. Each target enemy falls, while each target ally drops safely. Additionally, each target enemy makes an Agility test.
- ≤11: 9 damage; prone
- 12-16: 5 damage
- 17+: The target moves to the nearest unoccupied space outside the area.
☠️ No Escape (Villain Action 3)
Ranged - 📏 Ranged 10 🎯 Two creatures or objects Effect: The cryptic makes an initial power roll that calls down stone pillars from the ceiling.
Power Roll + 3:
- ≤11: 5 damage; prone; M < 1 restrained (save ends)
- 12-16: 9 damage; prone; M < 2 restrained (save ends)
- 17+: 12 damage; prone; M < 3 restrained (save ends)
The cryptic then makes a second power roll that raises stone pillars from the floor (📏 Ranged 10 | 🎯 Two creatures or objects on the ground)
Power Roll + 3:
- ≤11: 2 damage; vertical slide 2
- 12-16: 3 damage; vertical slide 4
- 17+: 4 damage; vertical slide 6; if this movement brings the target into contact with the ceiling, they are restrained (save ends).