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Human Malice (Malice Features)

At the start of any human's turn, you can spend Malice to activate one of the following features.

🔳 Alchemical Device (3 Malice)

Area, Magic, Ranged Maneuver
📏 3 cube within 10 🎯 Each enemy and object in the area

Power Roll + 2:

  • ≤11: 4 corruption damage; A < 0 slowed (save ends)
  • 12-16: 6 corruption damage; A < 1 slowed (save ends)
  • 17+: 9 corruption damage; A < 2 restrained (save ends)

Special: This ability can't be used by a minion.

⭐️ Exploit Opening (5 Malice)

Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.

⭐️ Staying Power (7 Malice)

Each non-minion human in the encounter regains Stamina equal to 5 times their level.