Human Malice (Malice Features)¶
At the start of any human's turn, you can spend Malice to activate one of the following features.
🔳 Alchemical Device (3 Malice)
Area, Magic, Ranged Maneuver 📏 3 cube within 10 🎯 Each enemy and object in the area Power Roll + 2:
- ≤11: 4 corruption damage; A < 0 slowed (save ends)
- 12-16: 6 corruption damage; A < 1 slowed (save ends)
- 17+: 9 corruption damage; A < 2 restrained (save ends)
Special: This ability can't be used by a minion.
⭐️ Exploit Opening (5 Malice)
Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.
⭐️ Staying Power (7 Malice)
Each non-minion human in the encounter regains Stamina equal to 5 times their level.