Lord Syuul's Malice (Malice Features)¶
At the start of Lord Syuul's turn, you can spend Malice to activate one of the following features.
👤 Guise (3 Malice)
Lord Syuul projects a psionic screen over his body, preventing other creatures from treating him as an enemy until the end of his next turn.
❇️ Do It for Me (5 Malice)
Lord Syuul psionically plunders the minds of each creature within 2 squares of him. Each such creature makes a Reason test.
- ≤11: 13 psychic damage; the target uses a signature ability against a creature of Lord Syuul's choice
- 12-16: 10 psychic damage; the target makes a free strike against a creature of Lord Syuul's choice
- 17+: No effect.
☠️ Solo Action (5 Malice)
Lord Syuul takes an additional main action on his turn. He can use this feature even if he is dazed.
🌀 Overpower (7 Malice)
Lord Syuul sends out a psionic burst to completely overpower his greatest threats. He makes a Reason test (2d10 + 4).
- ≤11: Lord Syuul has damage weakness 5.
- 12-16: Lord Syuul has damage immunity 2.
- 17+: Lord Syuul has damage immunity 5.
Once per round as a maneuver, Lord Syuul can repeat this test, replacing the previous Overpower effect.
Whenever an Overpower effect is active, any hero who has one or more psionic abilities can use a maneuver to push back by making a Reason test, replacing the previous Overpower effect.
- ≤11: Lord Syuul has damage immunity 5.
- 12-16: Lord Syuul has damage immunity 2.
- 17+: Lord Syuul has damage weakness 5.
The Overpower effect lasts until the end of the encounter.