Minotaur Malice (Malice Features)¶
At the start of any minotaur's turn, you can spend Malice to activate one of the following features.
👤 Bull Rush (3 Malice)
For each 3 Malice spent, one minotaur acting this turn gains a +4 bonus to speed and ignores difficult terrain until the start of their next turn.
👤 Cut the... Nonsense! (5 Malice)
One minotaur acting this turn halves any damage they take, and can use the Knockback maneuver as a free triggered action whenever an enemy comes adjacent to them, all until the start of their next turn.
❇️ Bullseye (7 Malice)
All minotaurs in the encounter fill the area around them with psychic impressions of feeling lost and isolated. Each enemy within 5 squares of a minotaur is teleported up to 5 squares and makes an Intuition test.
- ≤11: The target has line of effect only within 3 squares and is frightened of all minotaurs (save ends).
- 12-16: The target has line of effect only within 3 squares (EoT).
- 17+: No effect.