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Minotaur Malice (Malice Features)

At the start of any minotaur's turn, you can spend Malice to activate one of the following features.

👤 Bull Rush (3 Malice)

For each 3 Malice spent, one minotaur acting this turn gains a +4 bonus to speed and ignores difficult terrain until the start of their next turn.

👤 Cut the... Nonsense! (5 Malice)

One minotaur acting this turn halves any damage they take, and can use the Knockback maneuver as a free triggered action whenever an enemy comes adjacent to them, all until the start of their next turn.

❇️ Bullseye (7 Malice)

All minotaurs in the encounter fill the area around them with psychic impressions of feeling lost and isolated. Each enemy within 5 squares of a minotaur is teleported up to 5 squares and makes an Intuition test.

  • ≤11: The target has line of effect only within 3 squares and is frightened of all minotaurs (save ends).
  • 12-16: The target has line of effect only within 3 squares (EoT).
  • 17+: No effect.