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Minotaur Sunderer
Accursed, Humanoid, Minotaur - Level 3 Elite Brute EV 20
2
Size
6
Speed
120
Stamina
2
Stability
6
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+2
Might
+1
Agility
0
Reason
+2
Intuition
-1
Presence

🗡 Spiked Maul (Signature Ability)

Charge, Melee, Strike, Weapon Main action
📏 Melee 2 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 8 damage; pull 1
  • 12-16: 12 damage; pull 2
  • 17+: 15 damage; pull 3

Effect: A target pulled adjacent to the sunderer is automatically grabbed.

❇️ Fearsome Bay (5 Malice)

Area Main action
📏 3 burst 🎯 Each enemy in the area

Power Roll + 2:

  • ≤11: I < 0 frightened (save ends)
  • 12-16: I < 1 frightened (save ends)
  • 17+: I < 2 frightened (save ends)

Effect: Until the end of their next turn, the minotaur has damage immunity 2 and deals an extra 5 damage with strikes.

🗡 Disemboweling Horns (3 Malice)

Charge, Melee, Strike, Weapon Maneuver
📏 Melee 2 🎯 One creature

Special: The target must be grabbed by the sunderer.

Power Roll + 2:

  • ≤11: 5 damage; M < 0 bleeding (save ends)
  • 12-16: 8 damage; M < 1 bleeding (save ends)
  • 17+: 9 damage; M < 2 bleeding (save ends)

Effect: While bleeding this way, the target takes 1d6 damage at the start of each of their turns.

❗️ Retaliatory Strike

Ranged Triggered action
📏 Ranged 6 🎯 The triggering creature

Trigger: A creature within distance deals damage to the sunderer.

Effect: The sunderer uses the Charge main action and Spiked Maul against the target.

⭐️ Minotaur Sense

The sunderer can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.