Minotaur Sunderer¶
| Accursed, Humanoid, Minotaur | - | Level 3 | Elite Brute | EV 20 |
|---|---|---|---|---|
| 2 Size |
6 Speed |
120 Stamina |
2 Stability |
6 Free Strike |
| - Immunity |
- Movement |
- | - With Captain |
- Weakness |
| +2 Might |
+1 Agility |
0 Reason |
+2 Intuition |
-1 Presence |
🗡 Spiked Maul (Signature Ability)
Charge, Melee, Strike, Weapon Main action 📏 Melee 2 🎯 Two creatures or objects Power Roll + 2:
- ≤11: 8 damage; pull 1
- 12-16: 12 damage; pull 2
- 17+: 15 damage; pull 3
Effect: A target pulled adjacent to the sunderer is automatically grabbed.
❇️ Fearsome Bay (5 Malice)
Area Main action 📏 3 burst 🎯 Each enemy in the area Power Roll + 2:
- ≤11: I < 0 frightened (save ends)
- 12-16: I < 1 frightened (save ends)
- 17+: I < 2 frightened (save ends)
Effect: Until the end of their next turn, the minotaur has damage immunity 2 and deals an extra 5 damage with strikes.
🗡 Disemboweling Horns (3 Malice)
Charge, Melee, Strike, Weapon Maneuver 📏 Melee 2 🎯 One creature Special: The target must be grabbed by the sunderer.
Power Roll + 2:
- ≤11: 5 damage; M < 0 bleeding (save ends)
- 12-16: 8 damage; M < 1 bleeding (save ends)
- 17+: 9 damage; M < 2 bleeding (save ends)
Effect: While bleeding this way, the target takes 1d6 damage at the start of each of their turns.
❗️ Retaliatory Strike
Ranged Triggered action 📏 Ranged 6 🎯 The triggering creature Trigger: A creature within distance deals damage to the sunderer.
Effect: The sunderer uses the Charge main action and Spiked Maul against the target.
⭐️ Minotaur Sense
The sunderer can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.