Minotaur¶
| Accursed, Humanoid, Minotaur | - | Level 3 | Elite Harrier | EV 20 |
|---|---|---|---|---|
| 2 Size |
8 Speed |
100 Stamina |
2 Stability |
5 Free Strike |
| - Immunity |
- Movement |
- | - With Captain |
- Weakness |
| +2 Might |
+2 Agility |
0 Reason |
+1 Intuition |
-1 Presence |
🗡 Flail and Blade (Signature Ability)
Charge, Melee, Strike, Weapon Main action 📏 Melee 2 🎯 Two creatures or objects Power Roll + 2:
- ≤11: 7 damage; push 1
- 12-16: 11 damage; push 2
- 17+: 14 damage; push 3
Effect: The minotaur shifts up to 3 squares.
👤 Primal Bay (3 Malice)
- Main action 📏 Self 🎯 Self Effect: Until the end of their next turn, the minotaur has damage immunity 2 and deals an extra 5 damage with strikes. On their next turn, the minotaur can use one additional maneuver.
🗡 Goring Horns (5 Malice)
Charge, Melee, Strike, Weapon Maneuver 📏 Melee 2 🎯 One creature or object Power Roll + 2:
- ≤11: 5 damage; I < 0 dazed (save ends)
- 12-16: 8 damage; I < 1 dazed (save ends)
- 17+: 9 damage; I < 2 dazed (save ends)
Effect: If this ability is used as part of the Charge main action, its potency increases by 1.
❗️ Retaliatory Strike
Ranged Triggered action 📏 Ranged 8 🎯 The triggering creature Trigger: A creature within distance deals damage to the minotaur.
Effect: The minotaur uses the Charge main action and either Flail and Blade or Goring Horns against the target.
⭐️ Minotaur Sense
The minotaur can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.