Olothec Malice (Malice Features)¶
At the start of an olothec's turn, you can spend Malice to activate one of the following features.
β οΈ Solo Action (4 Malice)
The olothec takes an additional main action on their turn. They can use this feature even if they are dazed.
π‘ Writhing Envelopment (4 Malice)
Melee, Strike, Weapon Main action π Melee 3 π― One slimed, transformed, or devolved creature Power Roll + 4:
- β€11: 11 psychic damage; A < 2 grabbed
- 12-16: 17 psychic damage; A < 3 grabbed
- 17+: 20 psychic damage; A < 4 grabbed
Effect: The olothec can pull a target grabbed this way adjacent to them. While grabbed this way, a target can't make saving throws to end any other effects, and the olothec has a double edge on strikes against them.
βοΈ Memory of Chaos (6 Malice)
The olothec broadcasts their memory of the universe in its primordial stateβa sweeping cacophony of transcendental irrationality and unceasing change. Until the end of the encounter, any creature who starts their turn within 3 squares of the olothec and has R < 3 is dazed and slowed until the end of their next turn).