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Orc Bloodrunner
Humanoid, Orc - Level 3 Platoon Harrier EV 10
1M
Size
8
Speed
50
Stamina
0
Stability
5
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+2
Might
+2
Agility
0
Reason
+1
Intuition
+1
Presence

🗡 Shield Bash (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + 2:

  • ≤11: 7 damage; push special
  • 12-16: 10 damage; push special
  • 17+: 13 damage; push special or prone

Effect: The forced movement distance is equal to the number of squares the bloodrunner moved on their turn before using this ability. An ally targeted by this ability ignores the damage and can move up to that same distance.

2 Malice: An ally targeted by this ability can make a free strike after the forced movement is resolved.

⭐️ Unimpeded

The bloodrunner can end their movement in a prone creature's space. The first time on a turn that a bloodrunner enters any creature's space, that creature takes 3 damage.

⭐️ Relentless

If the bloodrunner is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the bloodrunner is reduced to 1 Stamina instead.