Orc Bloodrunner¶
| Humanoid, Orc | - | Level 3 | Platoon Harrier | EV 10 |
|---|---|---|---|---|
| 1M Size |
8 Speed |
50 Stamina |
0 Stability |
5 Free Strike |
| - Immunity |
- Movement |
- | - With Captain |
- Weakness |
| +2 Might |
+2 Agility |
0 Reason |
+1 Intuition |
+1 Presence |
🗡 Shield Bash (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + 2:
- ≤11: 7 damage; push special
- 12-16: 10 damage; push special
- 17+: 13 damage; push special or prone
Effect: The forced movement distance is equal to the number of squares the bloodrunner moved on their turn before using this ability. An ally targeted by this ability ignores the damage and can move up to that same distance.
2 Malice: An ally targeted by this ability can make a free strike after the forced movement is resolved.
⭐️ Unimpeded
The bloodrunner can end their movement in a prone creature's space. The first time on a turn that a bloodrunner enters any creature's space, that creature takes 3 damage.
⭐️ Relentless
If the bloodrunner is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the bloodrunner is reduced to 1 Stamina instead.