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Radenwights

The ratfolk known as radenwights are blessed with coordination and acrobatics so impressive and effective that they might be a highly trained and practiced circus act. They enjoy building their warrens, known as "meddles," under cities where the chaos of daily life makes raiding the people above fun and easy.

When the radenwights' enemies expect them to scurry away like rats, they are painfully surprised to see the combined arrows, bodies, and blades of a meddle thrown against them all at once. Whatever the ratfolk do, they do it fearlessly, with deeply cherished values of bravery and fair play shining through for even the most rakish and roguish of them. Radenwights aren't above banditry if it would support the meddle, but they greatly prefer to overwhelm, knock down, and knock out their targets rather than engage in deadly violence. They prefer weapons of precision and look for opportunities to strike as they and their comrades create openings for one another.

Bonds and Bravado

It's a big world out there for a bunch of small ratfolk, and radenwights learned long ago that trying to survive by running away or climbing to safety gets you only so far. Radenwights learn boldness from birth, and are taught to hurl themselves fearlessly against any challenge that stands in their way. The key to this bravery is the intense bond of trust that exists between every radenwight, their comrades, and their communityβ€”as well as the knowledge that every other radenwight will act just as decisively as they do. In a scrap, it's not one radenwight's blade or arrow that brings down the foe, but the instant and instinctual follow-up from their fellows.

The Magic of Music

The pursuit of arcane studies is unusual among radenwights, though the community throws their support behind any child who happens to show that talent. Somewhat more common is the spontaneous discovery of magical aptitude through music, as the culture of radenwight meddles strongly emphasizes both music and dance. Radenwights are particularly drawn to flutes and panpipes, inspired by the legend of a flutist whose playing enraptured an evil dragonβ€”even as others in her meddle lined up a suitably sized boulder to be dropped on the creature from the cliff above.

The Great Maclette

The name Maclette is never uttered by radenwights without "The Great" before it. That maestro leads his band in complex city-wide robberies while always staying one step ahead of any would-be ratcatchers. Some say Maclette leads his life of crime to provide for his meddle, while others claim he strives to be king of the criminal world.

In truth, the Great Maclette finds beauty in the thrill of the heist. Robbery is as euphonious as music to his ears, and the maestro treats every operation like a new composition. As long as his band remains at large, he'll always be looking to outdo himself with his next great overture.

Radenwight Languages

Most radenwights speak Caelian and Szetch.

Radenwight Malice (Malice Features)

At the start of any radenwight's turn, you can spend Malice to activate one of the following features.

πŸ—‘ Trouser Cut (3 Malice)

Melee, Strike, Weapon Main action
πŸ“ Melee 1 🎯 One creature

Power Roll + 2:

  • ≀11: 7 damage; push 3
  • 12-16: 10 damage; push 3, taunted (EoT)
  • 17+: 13 damage; push 5, taunted (EoT)

Effect: If the target is wearing clothing covering the lower half of their body, they must use a maneuver once to pull that clothing up before they can move.

Special: This ability can't be used by a minion.

⭐️ Rat Race (5 Malice)

Each radenwight in the encounter shifts up to their speed. If a radenwight ends this shift adjacent to one or more radenwights, they can make a melee free strike against each enemy adjacent to them.

πŸ”³ Rally the Rodents (7 Malice)

A radenwight uses music to coordinate living rats, forming a 10 wall of rats scurrying atop one another into unoccupied spaces anywhere on the encounter map. The wall doesn't block line of effect for radenwights and their allies, but it does for other creatures as the rats coordinate their movements with the radenwights. Each square of the wall has 10 Stamina.

If the last radenwight in the encounter dies and the wall is still standing, the rats let out a hideous screech as they disperse. Each enemy on the encounter map makes an Intuition test.

  • ≀11: 7 sonic damage; the target can't take a respite activity during their next respite
  • 12-16: 5 sonic damage
  • 17+: No effect.
Radenwight Mischiever
Humanoid, Radenwight - Level 1 Minion Ambusher EV 3 for 4 minions
1S
Size
7
Speed
4
Stamina
0
Stability
2
Free Strike
-
Immunity
Climb
Movement
- +1 damage bonus to strikes
With Captain
-
Weakness
-1
Might
+2
Agility
0
Reason
+1
Intuition
0
Presence

βš”οΈ Dagger Dance (Signature Ability)

Melee, Ranged, Strike, Weapon Main action
πŸ“ Melee 1 or ranged 5 🎯 One creature per minion

Power Roll + 2:

  • ≀11: 2 damage
  • 12-16: 4 damage
  • 17+: 5 damage

Effect: If the mischiever is hidden when they use this ability, they can target two creatures.

❗️ Ready Rodent

Melee, Weapon Triggered action
πŸ“ Melee 1 🎯 One creature

Trigger: An ally deals damage to the target.

Effect: The mischiever makes a free strike against the target.

Radenwight Redeye
Humanoid, Radenwight - Level 1 Minion Artillery EV 3 for 4 minions
1S
Size
5
Speed
3
Stamina
0
Stability
2
Free Strike
-
Immunity
Climb
Movement
- Gain an edge on strikes
With Captain
-
Weakness
+1
Might
+2
Agility
-1
Reason
0
Intuition
0
Presence

🏹 Eyes-On-Me-Shot (Signature Ability)

Ranged, Strike, Weapon Main action
πŸ“ Ranged 10 🎯 One creature or object per minion

Power Roll + 2:

  • ≀11: 2 damage
  • 12-16: 4 damage
  • 17+: 5 damage

Effect: One ally of the redeye within 2 squares of the target shifts up to 2 squares.

❗️ Ready Rodent

Melee, Weapon Triggered action
πŸ“ Melee 1 🎯 One creature

Trigger: An ally deals damage to the target.

Effect: The redeye makes a free strike against the target.

Radenwight Scrapper
Humanoid, Radenwight - Level 1 Minion Defender EV 3 for 4 minions
1S
Size
5
Speed
5
Stamina
1
Stability
1
Free Strike
-
Immunity
Climb
Movement
- +2 bonus to melee distance
With Captain
-
Weakness
-1
Might
+1
Agility
0
Reason
0
Intuition
+2
Presence

πŸ—‘ Buckler Bash (Signature Ability)

Charge, Melee, Strike, Weapon Main action
πŸ“ Melee 1 🎯 One creature or object per minion

Power Roll + 2:

  • ≀11: 1 damage
  • 12-16: 2 damage; taunted (EoT)
  • 17+: 3 damage; taunted (EoT)

❗️ Ready Rodent

Melee, Weapon Triggered action
πŸ“ Melee 1 🎯 One creature

Trigger: An ally deals damage to the target.

Effect: The scrapper makes a free strike against the target.

Radenwight Swiftpaw
Humanoid, Radenwight - Level 1 Minion Harrier EV 3 for 4 minions
1S
Size
7
Speed
4
Stamina
0
Stability
1
Free Strike
-
Immunity
Climb
Movement
- Gain an edge on strikes
With Captain
-
Weakness
0
Might
+2
Agility
+1
Reason
0
Intuition
-1
Presence

πŸ—‘ Rapier Flunge (Signature Ability)

Melee, Strike, Weapon Main action
πŸ“ Melee 1 🎯 One creature or object per minion

Power Roll + 2:

  • ≀11: 1 damage; slide 1, the swiftpaw can shift 1 square
  • 12-16: 2 damage; slide 2, the swiftpaw shifts up to 2 squares
  • 17+: 3 damage; slide 3, the swiftpaw shifts up to 3 squares

❗️ Ready Rodent

Melee, Weapon Triggered action
πŸ“ Melee 1 🎯 One creature

Trigger: An ally deals damage to the target.

Effect: The swiftpaw makes a free strike against the target.

Radenwight Bruxer
Humanoid, Radenwight - Level 1 Platoon Brute EV 6
1L
Size
5
Speed
40
Stamina
2
Stability
4
Free Strike
-
Immunity
Climb
Movement
- -
With Captain
-
Weakness
+2
Might
+1
Agility
-1
Reason
0
Intuition
+1
Presence

πŸ—‘ Lockjaw (Signature Ability)

Melee, Strike, Weapon Main action
πŸ“ Melee 1 🎯 One creature or object

Power Roll + 2:

  • ≀11: 6 damage
  • 12-16: 9 damage
  • 17+: 12 damage; grabbed

Effect: A target grabbed this way takes 2 damage at the start of each of the bruxer's turns.

❇️ Flurry of Bites (3 Malice)

Area, Weapon Main action
πŸ“ 1 burst 🎯 Each enemy in the area

Power Roll + 2:

  • ≀11: 3 damage; A < 0 bleeding (save ends)
  • 12-16: 5 damage; A < 1 bleeding (save ends)
  • 17+: 8 damage; A < 2 bleeding (save ends)

❗️ Ready Rodent

Melee, Weapon Triggered action
πŸ“ Melee 1 🎯 One creature

Trigger: An ally deals damage to the target.

Effect: The bruxer makes a free strike against the target.

⭐️ Lockdown

Any enemy who shifts adjacent to the bruxer has that shift end. Additionally, any enemy adjacent to the bruxer can't shift.

Radenwight Piper
Humanoid, Radenwight - Level 1 Platoon Support EV 6
1S
Size
5
Speed
30
Stamina
0
Stability
3
Free Strike
-
Immunity
Climb
Movement
- -
With Captain
-
Weakness
0
Might
0
Agility
0
Reason
+2
Intuition
+1
Presence

βš”οΈ Piercing Trill (Signature Ability)

Magic, Melee, Ranged, Strike Main action
πŸ“ Melee 1 or ranged 10 🎯 One creature or object

Power Roll + 2:

  • ≀11: 5 sonic damage; push 1
  • 12-16: 7 sonic damage; push 3
  • 17+: 9 sonic damage; push 4

Effect: The piper or one ally within distance regains Stamina equal to the damage dealt.

❇️ Vivace Vivace!

Area, Magic Maneuver
πŸ“ 3 burst 🎯 Each ally in the area

Effect: Each target who has used their Ready Rodent ability this round regains the use of their triggered action.

2 Malice: The area increases to a 6 burst.

❗️ Ready Rodent

Melee, Weapon Triggered action
πŸ“ Melee 1 🎯 One creature

Trigger: An ally deals damage to the target.

Effect: The piper makes a free strike against the target.

⭐️ Musical Suggestion

At the end of the piper's turn, they can slide one adjacent creature up to 2 squares, ignoring stability.

Radenwight Ratcrobat
Humanoid, Radenwight - Level 1 Platoon Harrier EV 6
1S
Size
7
Speed
30
Stamina
0
Stability
3
Free Strike
-
Immunity
Climb
Movement
- -
With Captain
-
Weakness
-1
Might
+2
Agility
0
Reason
0
Intuition
+1
Presence

πŸ—‘ En Garde (Signature Ability)

Melee, Strike, Weapon Main action
πŸ“ Melee 1 🎯 Two creatures or objects

Power Roll + 2:

  • ≀11: 4 damage
  • 12-16: 6 damage
  • 17+: 8 damage

Effect: The ratcrobat shifts up to 2 squares after striking the first target, then can shift 1 square after striking the second target.

πŸ—‘ Over Here, Thanks

Melee Maneuver
πŸ“ Melee 1 🎯 One enemy

Effect: The ratcrobat slides the target up to 3 squares, then can shift into any square the target left.

❗️ Ready Rodent

Melee, Weapon Triggered action
πŸ“ Melee 1 🎯 One creature

Trigger: An ally deals damage to the target.

Effect: The ratcrobat makes a free strike against the target.

⭐️ Gymratstics

The ratcrobat gains an edge on strikes against larger creatures.

Radenwight Maestro
Humanoid, Radenwight - Level 1 Leader EV 12
1S
Size
5
Speed
80
Stamina
1
Stability
4
Free Strike
-
Immunity
Climb
Movement
- -
With Captain
-
Weakness
-2
Might
+2
Agility
0
Reason
0
Intuition
+3
Presence

❇️ Cacophony (Signature Ability)

Area, Magic Main action
πŸ“ 5 burst 🎯 Each enemy in the area

Power Roll + 3:

  • ≀11: 3 sonic damage; slide 1, the maestro can shift 1 square
  • 12-16: 6 sonic damage; slide 3, the maestro shifts up to 3 squares
  • 17+: 8 sonic damage; slide 5, the maestro shifts up to 5 squares

Effect: Each ally within distance can use Ready Rodent as a free triggered action once before the end of the round.

🏹 Tempo Changer

Magic, Ranged, Strike Maneuver
πŸ“ Ranged 10 🎯 Two enemies

Power Roll + 3:

  • ≀11: P < 1 slowed (save ends)
  • 12-16: P < 2 slowed (save ends)
  • 17+: P < 3 slowed (save ends)

3 Malice: Each ally within 3 squares of any target has a +2 bonus to speed until the end of their next turn.

❗️ Ever-Ready Rodent (2 Malice)

Magic, Ranged Free triggered action
πŸ“ Ranged 5 🎯 The triggering creature

Trigger: A creature within distance deals damage to an ally or takes damage from an ally.

Effect: The maestro makes a free strike against the target.

⭐️ End Effect

At the end of each of their turns, the maestro can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

☠️ Overture (Villain Action 1)

Area -
πŸ“ 10 burst 🎯 Each ally in the area

Effect: Each target can shift up to their speed or take the Defend action.

☠️ Solo Act (Villain Action 2)

Ranged -
πŸ“ Ranged 15 🎯 One creature

Effect: Until the end of their next turn, the target halves any damage they take, gains a +4 damage bonus to strikes, and has their speed doubled.

☠️ Rondo of Rat (Villain Action 3)

Area -
πŸ“ 10 burst 🎯 Each dead ally in the area

Effect: Each target stands, makes a free strike, then falls dead again. Any ally of the targets can use Ready Rodent as a free triggered action once in conjunction with these free strikes.