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Rival Conduit
Humanoid, Rival - Level 2 Elite Support EV 16
1M
Size
5
Speed
80
Stamina
1
Stability
5
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+1
Might
+0
Agility
+0
Reason
+2
Intuition
+0
Presence

⚔️ Thunder of Heavens (Signature Ability)

Magic, Melee, Ranged, Strike Main action
📏 Melee 1 or ranged 10 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 7 holy damage
  • 12-16: 10 holy damage
  • 17+: 13 holy damage

Effect: The conduit or one ally within distance regains Stamina equal to half the damage dealt.

🏹 Imbue with Might (2 Malice)

Magic, Ranged Maneuver
📏 Ranged 10 🎯 Self and five allies

Effect: Each target gains an edge on their next strike.

⭐️ Stalwart Guardian

Strikes made against allies adjacent to the conduit take a bane.

⭐️ Rivalry

At the start of an encounter, the conduit chooses one creature within their line of effect. Both the conduit and the creature can add a d3 roll to power rolls they make against each other.