Rival Conduit¶
| Humanoid, Rival | - | Level 2 | Elite Support | EV 16 |
|---|---|---|---|---|
| 1M Size |
5 Speed |
80 Stamina |
1 Stability |
5 Free Strike |
| - Immunity |
- Movement |
- | - With Captain |
- Weakness |
| +1 Might |
+0 Agility |
+0 Reason |
+2 Intuition |
+0 Presence |
⚔️ Thunder of Heavens (Signature Ability)
Magic, Melee, Ranged, Strike Main action 📏 Melee 1 or ranged 10 🎯 Two creatures or objects Power Roll + 2:
- ≤11: 7 holy damage
- 12-16: 10 holy damage
- 17+: 13 holy damage
Effect: The conduit or one ally within distance regains Stamina equal to half the damage dealt.
🏹 Imbue with Might (2 Malice)
Magic, Ranged Maneuver 📏 Ranged 10 🎯 Self and five allies Effect: Each target gains an edge on their next strike.
⭐️ Stalwart Guardian
Strikes made against allies adjacent to the conduit take a bane.
⭐️ Rivalry
At the start of an encounter, the conduit chooses one creature within their line of effect. Both the conduit and the creature can add a d3 roll to power rolls they make against each other.