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Rival Null
Humanoid, Rival - Level 2 Elite Harrier EV 16
1M
Size
7
Speed
80
Stamina
3
Stability
5
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
0
Might
+2
Agility
+1
Reason
+2
Intuition
0
Presence

🗡 Nimble Step (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 7 damage; the null shifts up to 2 squares
  • 12-16: 10 damage; the null shifts up to 3 squares
  • 17+: 13 damage; the null shifts up to 4 squares

🗡 Numb (2 Malice)

Melee, Psionic, Strike, Weapon Maneuver
📏 Melee 1 🎯 One creature or object

Power Roll + 2:

  • ≤11: 7 damage; R < 0 slowed (EoT)
  • 12-16: 10 damage; R < 1 slowed (EoT)
  • 17+: 13 damage; R < 2 dazed and slowed (EoT)

⭐️ Inertial Shield

The first time each round that the null is targeted by a damage-dealing strike, they halve the damage.

⭐️ Rivalry

At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.