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Rival Conduit
Humanoid, Rival - Level 8 Elite Support EV 40
1M
Size
5
Speed
200
Stamina
1
Stability
8
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+3
Might
0
Agility
+1
Reason
+4
Intuition
+2
Presence

⚔️ Celestial Furor (Signature Ability)

Magic, Melee, Ranged, Strike Main action
📏 Melee 1 or ranged 10 🎯 Two creatures or objects

Power Roll + 4:

  • ≤11: 12 holy damage; vertical slide 2
  • 12-16: 17 holy damage; vertical slide 3
  • 17+: 21 holy damage; vertical slide 4

Effect: The conduit or one ally within distance regains Stamina equal to half the damage dealt.

🏹 Imbue with Power (3 Malice)

Magic, Ranged Maneuver
📏 Ranged 10 🎯 Self and five allies

Effect: Each target has a double edge on their next strike.

⭐️ Unwavering Defender

Damage dealt to any ally adjacent to the conduit is halved.

⭐️ Rivalry

At the start of an encounter, the conduit chooses one creature within their line of effect. Both the conduit and the creature can add a d3 roll to power rolls they make against each other.