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Rival Tactician
Humanoid, Rival - Level 8 Elite Artillery EV 40
1M
Size
5
Speed
180
Stamina
2
Stability
9
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+4
Might
+1
Agility
+3
Reason
0
Intuition
+2
Presence

🏹 Command From the Back (Signature Ability)

Ranged, Strike, Weapon Main action
📏 Ranged 10 🎯 Two creatures or objects

Power Roll + 4:

  • ≤11: 13 damage
  • 12-16: 18 damage; A < 3 prone
  • 17+: 22 damage; A < 4 prone

4 Malice: Two allies within distance move up to their speed and can use a signature ability.

🏹 Safeguard (3 Malice)

Ranged, Strike, Weapon Main action
📏 Ranged 10 🎯 One creature or object

Power Roll + 4:

  • ≤11: 15 damage; M < 2 weakened (save ends)
  • 12-16: 21 damage; M < 3 weakened (save ends)
  • 17+: 26 damage; M < 4 weakened (save ends)

Effect: Two allies adjacent to the target each regain 7 Stamina.

❗️ Quickshot

Ranged Triggered action
📏 Ranged 10 🎯 The triggering enemy

Trigger: An enemy within distance willingly moves.

Effect: At any point during the movement, the tactician uses a signature ability against the target.

⭐️ Rivalry

At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.