Rival Tactician¶
| Humanoid, Rival | - | Level 8 | Elite Artillery | EV 40 |
|---|---|---|---|---|
| 1M Size |
5 Speed |
180 Stamina |
2 Stability |
9 Free Strike |
| - Immunity |
- Movement |
- | - With Captain |
- Weakness |
| +4 Might |
+1 Agility |
+3 Reason |
0 Intuition |
+2 Presence |
🏹 Command From the Back (Signature Ability)
Ranged, Strike, Weapon Main action 📏 Ranged 10 🎯 Two creatures or objects Power Roll + 4:
- ≤11: 13 damage
- 12-16: 18 damage; A < 3 prone
- 17+: 22 damage; A < 4 prone
4 Malice: Two allies within distance move up to their speed and can use a signature ability.
🏹 Safeguard (3 Malice)
Ranged, Strike, Weapon Main action 📏 Ranged 10 🎯 One creature or object Power Roll + 4:
- ≤11: 15 damage; M < 2 weakened (save ends)
- 12-16: 21 damage; M < 3 weakened (save ends)
- 17+: 26 damage; M < 4 weakened (save ends)
Effect: Two allies adjacent to the target each regain 7 Stamina.
❗️ Quickshot
Ranged Triggered action 📏 Ranged 10 🎯 The triggering enemy Trigger: An enemy within distance willingly moves.
Effect: At any point during the movement, the tactician uses a signature ability against the target.
⭐️ Rivalry
At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.