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Rival Conduit
Humanoid, Rival - Level 10 Elite Support EV 48
1M
Size
5
Speed
240
Stamina
1
Stability
10
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+4
Might
+1
Agility
+1
Reason
+5
Intuition
+3
Presence

⚔️ Sunder the Very Skies (Signature Ability)

Magic, Melee, Ranged, Strike Main action
📏 Melee 1 or ranged 10 🎯 Two creatures or objects

Power Roll + 5:

  • ≤11: 15 damage; vertical slide 3; M < 3 5 lightning damage
  • 12-16: 20 damage; vertical slide 4; M < 4 7 lightning damage
  • 17+: 24 damage; vertical slide 5; M < 5 9 lightning damage

Effect: The conduit or one ally within distance regains Stamina equal to half the damage dealt.

2 Malice: Two additional allies within distance regain the same amount of Stamina.

🏹 Empyrean Boon (5 Malice)

Magic, Ranged Maneuver
📏 Ranged 10 🎯 Self and five allies

Effect: Each target has a double edge on their next strike, and that strike deals an extra 10 holy damage. Additionally, they can vertical slide each creature targeted by the strike up to 2 squares.

⭐️ Unwavering Defender

Damage dealt to any ally adjacent to the conduit is halved.

⭐️ Rivalry

At the start of an encounter, the conduit chooses one creature within their line of effect. Both the conduit and the creature can add a d3 roll to power rolls they make against each other.