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Rival Fury
Humanoid, Rival - Level 10 Elite Brute EV 48
1M
Size
5
Speed
260
Stamina
3
Stability
10
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+5
Might
+4
Agility
0
Reason
+2
Intuition
+3
Presence

🗡 Seismic Crush (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 5:

  • ≤11: 15 damage; push 4
  • 12-16: 21 damage; push 5
  • 17+: 25 damage; push 6

2 Malice: Each target who has M < 4 is bleeding and slowed (save ends).

🗡 Death Grip (4 Malice)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature

Power Roll + 5:

  • ≤11: 15 damage; M < 3 grabbed
  • 12-16: 21 damage; M < 4 grabbed
  • 17+: 25 damage; M < 5 grabbed

Effect: The target must be the fury's size or smaller. While the target is grabbed this way, the fury and their allies have a double edge on strikes against them.

⭐️ Devastate

Once per turn, when the fury force moves a creature or object, or shifts adjacent to a creature or object, they can use a signature ability against that creature or object that has a double edge.

⭐️ Rivalry

At the start of an encounter, the fury chooses one creature within their line of effect. Both the fury and the creature can add a d3 roll to power rolls they make against each other.