Skip to content
Rival Null
Humanoid, Rival - Level 10 Elite Harrier EV 48
1M
Size
7
Speed
240
Stamina
3
Stability
10
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weaknesses
+3
Might
+5
Agility
+4
Reason
+5
Intuition
0
Presence

🗡 Kinetic Danse (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 5:

  • ≤11: 15 damage; the null shifts up to 4 squares; A < 3 10 damage
  • 12-16: 20 damage; the null shifts up to 5 squares; A < 4 15 damage
  • 17+: 24 damage; the null shifts up to 6 squares; A < 5 19 damage

🗡 Incapacitate (5 Malice)

Melee, Psionic, Strike, Weapon Maneuver
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 5:

  • ≤11: 13 damage; R < 3 dazed and restrained (save ends)
  • 12-16: 17 damage; R < 4 dazed and restrained (save ends)
  • 17+: 20 damage; R < 5 dazed and restrained (save ends)

⭐️ Energy Conservation

The first time each round that the null is targeted by a strike, it takes a bane and the null halves the damage from it. The creature making the strike takes 10 damage.

⭐️ Rivalry

At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.