Rival Null¶
Humanoid, Rival | - | Level 10 | Elite Harrier | EV 48 |
---|---|---|---|---|
1M Size |
7 Speed |
240 Stamina |
3 Stability |
10 Free Strike |
- Immunity |
- Movement |
- | - With Captain |
- Weaknesses |
+3 Might |
+5 Agility |
+4 Reason |
+5 Intuition |
0 Presence |
🗡 Kinetic Danse (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 Two creatures or objects Power Roll + 5:
- ≤11: 15 damage; the null shifts up to 4 squares; A < 3 10 damage
- 12-16: 20 damage; the null shifts up to 5 squares; A < 4 15 damage
- 17+: 24 damage; the null shifts up to 6 squares; A < 5 19 damage
🗡 Incapacitate (5 Malice)
Melee, Psionic, Strike, Weapon Maneuver 📏 Melee 1 🎯 Two creatures or objects Power Roll + 5:
- ≤11: 13 damage; R < 3 dazed and restrained (save ends)
- 12-16: 17 damage; R < 4 dazed and restrained (save ends)
- 17+: 20 damage; R < 5 dazed and restrained (save ends)
⭐️ Energy Conservation
The first time each round that the null is targeted by a strike, it takes a bane and the null halves the damage from it. The creature making the strike takes 10 damage.
⭐️ Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.