Skip to content
Rival Shadow
Humanoid, Rival - Level 10 Elite Ambusher EV 48
1M
Size
5
Speed
240
Stamina
1
Stability
10
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
0
Might
+5
Agility
+3
Reason
+2
Intuition
+4
Presence

🗡 A Hush of Ash (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 5:

  • ≤11: 15 damage; A < 3 bleeding (save ends)
  • 12-16: 21 damage; A < 4 bleeding (save ends)
  • 17+: 25 damage; A < 5 bleeding (save ends)

1 Malice: The shadow can teleport up to 10 squares, then can attempt to hide.

👤 Envenomed Steel

- Maneuver
📏 Self 🎯 Self

Effect: The shadow coats their weapon with poison. They have a double edge on their next strike, any potency for that strike increases by 2, and if the target has M < 4, they are weakened (save ends).

⭐️ Exploit Weakness

The shadow deals an extra 10 damage to any target affected by a condition.

⭐️ Rivalry

At the start of an encounter, the shadow chooses one creature within their line of effect. Both the shadow and the creature can add a d3 roll to power rolls they make against each other.